Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Events/IsoTriggerEvent.cs

88 lines
2.2 KiB
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Events {
public enum IsoTriggerType {
IsoTriggerEnter,
IsoTriggerExit
}
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Detect physics trigger events.")]
public class IsoTriggerEvent : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[HutongGames.PlayMaker.Title("Trigger Type (In)")]
public IsoTriggerType triggerType;
[RequiredField]
[UIHint(UIHint.Tag)]
[HutongGames.PlayMaker.Title("Collide Tag (In)")]
public FsmString collideTag;
[HutongGames.PlayMaker.Title("Send Event (In)")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Iso Collider (Out)")]
public FsmGameObject storeIsoCollider;
IsoFSMEvents isoFSMEvents = null;
public override void Reset() {
gameObject = null;
triggerType = IsoTriggerType.IsoTriggerEnter;
collideTag = "Untagged";
sendEvent = null;
storeIsoCollider = null;
}
public override void OnEnter() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( go ) {
isoFSMEvents = go.AddComponent<IsoFSMEvents>();
isoFSMEvents.Init(this);
}
}
public override void OnExit() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( go ) {
if ( isoFSMEvents ) {
GameObject.Destroy(isoFSMEvents);
isoFSMEvents = null;
}
}
}
public override void DoIsoTriggerEnter(IsoCollider collider) {
if ( triggerType == IsoTriggerType.IsoTriggerEnter ) {
DoAction(collider);
}
}
public override void DoIsoTriggerExit(IsoCollider collider) {
if ( triggerType == IsoTriggerType.IsoTriggerExit ) {
DoAction(collider);
}
}
void DoAction(IsoCollider collider) {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
if ( collider.gameObject.tag == collideTag.Value ) {
storeIsoCollider.Value = collider.gameObject;
Fsm.Event(sendEvent);
}
}
}
}
} // IsoTools.PlayMaker.Actions
#endif