mirror of
https://github.com/BlackMATov/unity-iso-tools.git
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94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
#if PLAYMAKER
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Events {
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public enum IsoCollisionType {
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IsoCollisionEnter,
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IsoCollisionExit
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}
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Detect physics collision events.")]
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public class IsoCollisionEvent : IsoComponentAction<IsoObject> {
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[RequiredField]
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[CheckForComponent(typeof(IsoObject))]
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[HutongGames.PlayMaker.Title("IsoObject (In)")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[HutongGames.PlayMaker.Title("Collision Type (In)")]
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public IsoCollisionType collisionType;
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[RequiredField]
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[UIHint(UIHint.Tag)]
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[HutongGames.PlayMaker.Title("Collide Tag (In)")]
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public FsmString collideTag;
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[HutongGames.PlayMaker.Title("Send Event (In)")]
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Iso Collider (Out)")]
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public FsmGameObject storeIsoCollider;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Force (Out)")]
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public FsmFloat storeForce;
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IsoFSMEvents isoFSMEvents = null;
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public override void Reset() {
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gameObject = null;
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collisionType = IsoCollisionType.IsoCollisionEnter;
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collideTag = "Untagged";
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sendEvent = null;
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storeIsoCollider = null;
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storeForce = null;
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}
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public override void OnEnter() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( go ) {
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isoFSMEvents = go.AddComponent<IsoFSMEvents>();
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isoFSMEvents.Init(this);
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}
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}
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public override void OnExit() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( go ) {
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if ( isoFSMEvents ) {
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GameObject.Destroy(isoFSMEvents);
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isoFSMEvents = null;
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}
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}
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}
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public override void DoIsoCollisionEnter(IsoCollision collision) {
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if ( collisionType == IsoCollisionType.IsoCollisionEnter ) {
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DoAction(collision);
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}
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}
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public override void DoIsoCollisionExit(IsoCollision collision) {
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if ( collisionType == IsoCollisionType.IsoCollisionExit ) {
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DoAction(collision);
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}
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}
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void DoAction(IsoCollision collision) {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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if ( collision.collider.gameObject.tag == collideTag.Value ) {
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storeIsoCollider.Value = collision.collider.gameObject;
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storeForce.Value = collision.relativeVelocity.magnitude;
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Fsm.Event(sendEvent);
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}
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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#endif
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