Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Actions/IsoSetVelocity.cs

62 lines
1.5 KiB
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Velocity of a IsoRigidbody. " +
"To leave any axis unchanged, set variable to 'None'.")]
public class IsoSetVelocity : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
public bool everyFrame;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
everyFrame = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? isoRigidbody.velocity : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
isoRigidbody.velocity = value;
}
}
}
} // IsoTools.PlayMaker.Actions
#endif