Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Actions/IsoResize.cs

108 lines
2.6 KiB
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Resizes a IsoObject. " +
"Use a Vector3 variable and/or XYZ components. " +
"To leave any axis unchanged, set variable to 'None'.")]
public class IsoResize : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoObject to resize.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Vector (In)")]
[HutongGames.PlayMaker.Tooltip(
"Use a stored resize Vector3, " +
"and/or set individual axis below.")]
public FsmVector3 vector;
[HutongGames.PlayMaker.Title("X (In)")]
public FsmFloat x;
[HutongGames.PlayMaker.Title("Y (In)")]
public FsmFloat y;
[HutongGames.PlayMaker.Title("Z (In)")]
public FsmFloat z;
[HutongGames.PlayMaker.Tooltip("Resize over one second")]
public bool perSecond;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
[HutongGames.PlayMaker.Tooltip("Perform the resize in LateUpdate.")]
public bool lateUpdate;
[HutongGames.PlayMaker.Tooltip("Perform the resize in FixedUpdate.")]
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
perSecond = true;
everyFrame = true;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoAction();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoAction();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? Vector3.zero : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
isoObject.size +=
perSecond ? value * Time.deltaTime : value;
}
}
}
} // IsoTools.PlayMaker.Actions
#endif