Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Actions/IsoGetTilePosition.cs

69 lines
1.7 KiB
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the TilePosition of a IsoObject and stores it " +
"in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetTilePosition : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Vector (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoObject.tilePosition;
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions
#endif