Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Actions/IsoGetMouseIsoPosition.cs

81 lines
2.2 KiB
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets a mouse isometric position.")]
public class IsoGetMouseIsoPosition : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[CheckForComponent(typeof(Camera))]
[HutongGames.PlayMaker.Title("Camera (In)")]
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
public FsmGameObject camera;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
camera = null;
specificIsometricZ = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.MouseIsoPosition(
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions
#endif