Files
unity-iso-tools/Assets/IsoTools/Addons/PlayMaker/Actions/IsoGetMode.cs

41 lines
981 B
C#

#if PLAYMAKER
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Mode of a IsoObject and stores it in a Enum Variable")]
public class IsoGetMode : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[ObjectType(typeof(IsoObject.Mode))]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Mode (Out)")]
public FsmEnum storeMode;
public override void Reset() {
gameObject = null;
storeMode = null;
}
public override void OnEnter() {
DoAction();
Finish();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
storeMode.Value = isoObject.mode;
}
}
}
} // IsoTools.PlayMaker.Actions
#endif