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https://github.com/BlackMATov/unity-iso-tools.git
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102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
#if PLAYMAKER
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Adds a force to a IsoRigidbody. " +
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"Use Vector3 variable and/or Float variables for each axis.")]
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public class IsoAddForce : IsoComponentAction<IsoRigidbody> {
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[RequiredField]
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[CheckForComponent(typeof(IsoRigidbody))]
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[HutongGames.PlayMaker.Tooltip(
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"The IsoRigidbody to apply the force to.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Tooltip(
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"Optionally apply the force at a position on the object.")]
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public FsmVector3 atPosition;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Tooltip(
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"A Vector3 force to add. " +
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"Optionally override any axis with the X, Y, Z parameters.")]
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public FsmVector3 vector;
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[HutongGames.PlayMaker.Tooltip(
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"Force along the X axis. To leave unchanged, set to 'None'.")]
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public FsmFloat x;
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[HutongGames.PlayMaker.Tooltip(
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"Force along the Y axis. To leave unchanged, set to 'None'.")]
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public FsmFloat y;
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[HutongGames.PlayMaker.Tooltip(
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"Force along the Z axis. To leave unchanged, set to 'None'.")]
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public FsmFloat z;
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[HutongGames.PlayMaker.Tooltip(
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"Apply the force in world or local space.")]
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public Space space;
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[HutongGames.PlayMaker.Tooltip(
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"The type of force to apply.")]
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public ForceMode forceMode;
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[HutongGames.PlayMaker.Tooltip(
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"Repeat every frame.")]
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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atPosition = new FsmVector3{UseVariable = true};
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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space = Space.World;
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forceMode = ForceMode.Force;
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everyFrame = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnFixedUpdate() {
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DoAction();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = vector.IsNone ? Vector3.zero : vector.Value;
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if ( !x.IsNone ) { value.x = x.Value; }
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if ( !y.IsNone ) { value.y = y.Value; }
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if ( !z.IsNone ) { value.z = z.Value; }
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if ( space == Space.World ) {
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if ( atPosition.IsNone ) {
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isoRigidbody.AddForce(value, forceMode);
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} else {
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isoRigidbody.AddForceAtPosition(
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value, atPosition.Value, forceMode);
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}
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} else {
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isoRigidbody.AddRelativeForce(value, forceMode);
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}
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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#endif
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