Files
unity-iso-tools/Assets/Scripts/IsoObject.cs
BlackMATov dd401d555d edit iso position from inspector.
move iso object from editor with z
2015-01-04 02:27:38 +06:00

60 lines
1.3 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
[SerializeField]
private Vector3 _position = Vector3.zero;
private Vector3 _lastPosition = Vector3.zero;
public Vector3 Position {
get { return _position; }
set {
if ( Alignment ) {
_position.Set(Mathf.Round(value.x), Mathf.Round(value.y), value.z);
} else {
_position = value;
}
_lastPosition = _position;
FixTransform();
}
}
public Vector3 Size = Vector3.one;
public bool Alignment = true;
void Start() {
}
void Update() {
if ( _lastPosition != _position ) {
Position = _position;
}
if ( Selection.Contains(gameObject) ) {
FixIsoPosition();
} else {
FixTransform();
}
}
void FixTransform() {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( !iso_world ) {
return;
}
var pos = iso_world.IsoToScreen(Position);
var depth = gameObject.transform.position.z;
gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
}
void FixIsoPosition() {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( !iso_world ) {
return;
}
var pos = gameObject.transform.position;
Position = iso_world.ScreenToIso(new Vector2(pos.x, pos.y), Position.z);
EditorUtility.SetDirty(this);
}
}