Files
unity-iso-tools/Assets/IsoTools/Scripts/Internal/IsoInstance.cs
2016-12-17 19:08:58 +07:00

72 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace IsoTools.Internal {
public abstract class IsoInstance<THold, TInst> : MonoBehaviour
where THold : IsoHolder <THold, TInst>
where TInst : IsoInstance <THold, TInst>
{
THold _holder = null;
static List<THold> _tempHolders = new List<THold>();
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
public bool IsActive() {
return isActiveAndEnabled && gameObject.activeInHierarchy;
}
public void ResetHolder() {
if ( _holder ) {
_holder.RemoveInstance(this as TInst);
_holder = null;
}
}
public void RecacheHolder() {
ResetHolder();
if ( IsActive() ) {
GetComponentsInParent<THold>(false, _tempHolders);
for ( int i = 0, e = _tempHolders.Count; i < e; ++i ) {
var holder = _tempHolders[i];
if ( holder.IsActive() ) {
_holder = holder;
break;
}
}
_tempHolders.Clear();
}
if ( _holder ) {
_holder.AddInstance(this as TInst);
}
}
protected THold GetHolder() {
if ( !_holder ) {
RecacheHolder();
}
return _holder;
}
// ---------------------------------------------------------------------
//
// Messages
//
// ---------------------------------------------------------------------
protected virtual void OnEnable() {
RecacheHolder();
}
protected virtual void OnDisable() {
ResetHolder();
}
protected virtual void OnTransformParentChanged() {
RecacheHolder();
}
}
}