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21 lines
679 B
C#
21 lines
679 B
C#
using UnityEngine;
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namespace IsoTools {
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public struct IsoRaycastHit {
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public IsoCollider IsoCollider { get; private set; }
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public float Distance { get; private set; }
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public Vector3 Normal { get; private set; }
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public Vector3 Point { get; private set; }
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public IsoRigidbody IsoRigidbody { get; private set; }
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public IsoRaycastHit(RaycastHit hit_info) {
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IsoCollider = IsoUtils.IsoConvertCollider(hit_info.collider);
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Distance = hit_info.distance;
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Normal = hit_info.normal;
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Point = hit_info.point;
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IsoRigidbody = IsoUtils.IsoConvertRigidbody(hit_info.rigidbody);
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}
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}
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} // namespace IsoTools
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