Files
unity-iso-tools/Assets/IsoTools/PlayMaker/Actions/IsoConvertScreenToIsometric.cs

78 lines
2.3 KiB
C#

using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
public class IsoConvertScreenToIsometric : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Screen Vector (In)")]
public FsmVector2 screenVector;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Vector (Out)")]
public FsmVector3 storeIsometricVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric X (Out)")]
public FsmFloat storeIsometricX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Y (Out)")]
public FsmFloat storeIsometricY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Z (Out)")]
public FsmFloat storeIsometricZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
screenVector = null;
specificIsometricZ = 0.0f;
storeIsometricVector = null;
storeIsometricX = null;
storeIsometricY = null;
storeIsometricZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = specificIsometricZ.IsNone
? isoWorld.ScreenToIso(screenVector.Value)
: isoWorld.ScreenToIso(screenVector.Value, specificIsometricZ.Value);
storeIsometricVector.Value = value;
storeIsometricX.Value = value.x;
storeIsometricY.Value = value.y;
storeIsometricZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions