Files
unity-iso-tools/Assets/IsoTools/PlayMaker/Actions/IsoConvertIsometricToScreen.cs

65 lines
1.7 KiB
C#

using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Convert Isometric Vector3 Variable to ScreenSpace Vector2 Variable")]
public class IsoConvertIsometricToScreen : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Isometric Vector (In)")]
public FsmVector3 isometricVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen Vector (Out)")]
public FsmVector2 storeScreenVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen X (Out)")]
public FsmFloat storeScreenX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen Y (Out)")]
public FsmFloat storeScreenY;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
isometricVector = null;
storeScreenVector = null;
storeScreenX = null;
storeScreenY = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.IsoToScreen(isometricVector.Value);
storeScreenVector.Value = value;
storeScreenX.Value = value.x;
storeScreenY.Value = value.y;
}
}
}
} // IsoTools.PlayMaker.Actions