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96 lines
2.6 KiB
C#
Executable File
96 lines
2.6 KiB
C#
Executable File
// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Array)]
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[Tooltip("Get a value at an index. Index must be between 0 and the number of items -1. First item is index 0.")]
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public class ArrayGet : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Array Variable to use.")]
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public FsmArray array;
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[Tooltip("The index into the array.")]
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public FsmInt index;
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[RequiredField]
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[MatchElementType("array")]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the value in a variable.")]
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public FsmVar storeValue;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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[ActionSection("Events")]
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[UIHint(UIHint.FsmEvent)]
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[Tooltip("The event to trigger if the index is out of range")]
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public FsmEvent indexOutOfRange;
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public override void Reset()
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{
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array = null;
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index = null;
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everyFrame = false;
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storeValue = null;
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indexOutOfRange = null;
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}
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public override void OnEnter()
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{
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DoGetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetValue();
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}
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private void DoGetValue()
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{
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if (array.IsNone || storeValue.IsNone)
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{
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return;
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}
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if (index.Value >= 0 && index.Value < array.Length)
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{
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storeValue.SetValue(array.Get(index.Value));
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}
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else
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{
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//LogError("Index out of Range: " + index.Value);
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Fsm.Event(indexOutOfRange);
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}
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}
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/* Not sure it's a good idea to range check at edit time since it can change at runtime
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public override string ErrorCheck()
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{
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if (index.Value<0 || index.Value >= array.Length)
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{
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return "Index out of Range. Please select an index between 0 and the number of items -1. First item is index 0.";
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}
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return "";
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}*/
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.GetValueLabel(storeValue.NamedVar) + "=" + array.Name + "[" + ActionHelpers.GetValueLabel(index) + "]";
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}
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#endif
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}
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}
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