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79 lines
2.0 KiB
C#
Executable File
79 lines
2.0 KiB
C#
Executable File
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.AnimateVariables)]
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[Tooltip("Animates the value of a Float Variable FROM-TO with assistance of Deformation Curve.")]
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public class CurveFloat: CurveFsmAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmFloat floatVariable;
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[RequiredField]
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public FsmFloat fromValue;
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[RequiredField]
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public FsmFloat toValue;
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[RequiredField]
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public FsmAnimationCurve animCurve;
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[Tooltip("Calculation lets you set a type of curve deformation that will be applied to otherwise linear move between fromValue and toValue.")]
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public Calculation calculation;
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private bool finishInNextStep = false;
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public override void Reset()
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{
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base.Reset();
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floatVariable = new FsmFloat{UseVariable=true};
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toValue = new FsmFloat{UseVariable=true};
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fromValue = new FsmFloat{UseVariable=true};
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}
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public override void OnEnter()
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{
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base.OnEnter();
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finishInNextStep = false;
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resultFloats = new float[1];
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fromFloats = new float[1];
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fromFloats[0] = fromValue.IsNone ? 0f : fromValue.Value;
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toFloats = new float[1];
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toFloats[0] = toValue.IsNone ? 0f : toValue.Value;
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calculations = new Calculation[1];
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calculations[0] = calculation;
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curves = new AnimationCurve[1];
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curves[0] = animCurve.curve;
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//call Init after you have initialized curves array
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Init();
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}
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public override void OnExit()
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{
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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if(!floatVariable.IsNone && isRunning){
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floatVariable.Value = resultFloats[0];
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}
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if(finishInNextStep){
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if(!looping) {
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Finish();
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if(finishEvent != null) Fsm.Event(finishEvent);
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}
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}
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if(finishAction && !finishInNextStep){
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if(!floatVariable.IsNone){
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floatVariable.Value = resultFloats[0];
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}
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finishInNextStep = true;
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}
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}
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}
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} |