Files
unity-iso-tools/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs

57 lines
1.3 KiB
C#

using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip("Gets the TilePosition of a IsoObject and stores it in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetTilePosition : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
[UIHint(UIHint.Variable)]
public FsmFloat x;
[UIHint(UIHint.Variable)]
public FsmFloat y;
[UIHint(UIHint.Variable)]
public FsmFloat z;
public bool everyFrame;
public override void Reset() {
gameObject = null;
vector = null;
x = null;
y = null;
z = null;
everyFrame = false;
}
public override void OnEnter() {
DoGetPosition();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoGetPosition();
}
void DoGetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var position = isoObject.tilePosition;
vector.Value = position;
x.Value = position.x;
y.Value = position.y;
z.Value = position.z;
}
}
}
} // IsoTools.PlayMaker.Actions