Files
unity-iso-tools/Assets/IsoTools/Tiled/Internal/Editor/TiledMapEditor.cs
2016-02-07 04:40:36 +06:00

23 lines
480 B
C#

using UnityEngine;
using UnityEditor;
using IsoTools.Tiled;
using IsoTools.Internal;
namespace IsoTools.Tiled.Internal {
[CustomEditor(typeof(TiledMap)), CanEditMultipleObjects]
class TiledMapMapEditor : Editor {
TiledMap _map = null;
void OnEnable() {
_map = target as TiledMap;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
if ( _map && _map.Properties != null ) {
_map.Properties.OnInspectorGUI("Map properties");
}
}
}
}