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20 lines
443 B
C#
20 lines
443 B
C#
using UnityEngine;
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using UnityEditor;
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using IsoTools.Tiled;
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namespace IsoTools.Tiled.Internal {
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[CustomEditor(typeof(TiledMapAsset))]
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public class TiledMapAssetEditor : Editor {
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TiledMapAsset _asset = null;
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void OnEnable() {
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_asset = target as TiledMapAsset;
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}
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if ( GUILayout.Button("Create prefab") ) {
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}
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}
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}
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} // namespace IsoTools.Tiled.Internal |