mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip(
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"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
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public class IsoConvertIsoToScreen : IsoComponentAction<IsoWorld> {
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[RequiredField]
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[CheckForComponent(typeof(IsoWorld))]
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[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Tooltip("The ScreenSpace Vector2 variable to convert to a Isometric Vector3.")]
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public FsmVector2 fromScreenVector;
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[HutongGames.PlayMaker.Tooltip("Specific Isometric Z.")]
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public FsmFloat specificIsometricZ;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Tooltip("Store the result in a Isometric Vector3 variable.")]
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public FsmVector3 toIsometricVector;
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[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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fromScreenVector = null;
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specificIsometricZ = 0.0f;
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toIsometricVector = null;
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everyFrame = false;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnUpdate() {
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DoAction();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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toIsometricVector.Value = isoWorld.ScreenToIso(
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fromScreenVector.Value,
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specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
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}
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}
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}
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} // IsoTools.PlayMaker.Actions |