Files
unity-iso-tools/Assets/IsoTools/Scripts/Internal/IsoScreenSolver.cs
2016-12-27 05:52:34 +07:00

345 lines
9.8 KiB
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
namespace IsoTools.Internal {
public class IsoScreenSolver {
Vector2 _minIsoXY = Vector2.zero;
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>(47);
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>(47);
IsoQuadTree<IsoObject> _quadTree = new IsoQuadTree<IsoObject>(47);
IsoQTBoundsLookUpper _qtBoundsLU = new IsoQTBoundsLookUpper();
IsoQTDependsLookUpper _qtDependsLU = new IsoQTDependsLookUpper();
IsoQTVisibilityLookUpper _qtVisibilityLU = new IsoQTVisibilityLookUpper();
// ---------------------------------------------------------------------
//
// IsoQTBoundsLookUpper
//
// ---------------------------------------------------------------------
class IsoQTBoundsLookUpper : IsoQuadTree<IsoObject>.IBoundsLookUpper {
public void LookUp(IsoRect bounds) {
#if UNITY_EDITOR
IsoUtils.DrawSolidRect(
bounds,
IsoUtils.ColorChangeA(Color.red, 0.05f),
Color.red);
#endif
}
}
// ---------------------------------------------------------------------
//
// IsoQTDependsLookUpper
//
// ---------------------------------------------------------------------
class IsoQTDependsLookUpper : IsoQuadTree<IsoObject>.IContentLookUpper {
IsoObject _isoObject;
public void LookUp(IsoObject other_iso_object) {
LookUpCellForLDepends(_isoObject, other_iso_object);
LookUpCellForRDepends(_isoObject, other_iso_object);
}
public void LookUpForDepends(
IsoScreenSolver screen_solver, IsoObject iso_object)
{
_isoObject = iso_object;
screen_solver._quadTree.VisitItemsByContent(iso_object, this);
_isoObject = null;
}
}
// ---------------------------------------------------------------------
//
// IsoQTVisibilityLookUpper
//
// ---------------------------------------------------------------------
class IsoQTVisibilityLookUpper : IsoQuadTree<IsoObject>.IContentLookUpper {
Camera[] _tmpCameras = new Camera[8];
IsoScreenSolver _screenSolver = null;
//
// Public
//
public void LookUp(IsoObject iso_object) {
iso_object.Internal.Placed = false;
_screenSolver._oldVisibles.Add(iso_object);
}
public void LookUpForVisibility(IsoScreenSolver screen_solver, bool include_scene_view) {
_screenSolver = screen_solver;
var cam_count = FillLookUpCameras(include_scene_view);
for ( var i = 0; i < cam_count; ++i ) {
var tmp_cam = _tmpCameras[i];
var vp_rect = tmp_cam.rect;
var wrl_min = tmp_cam.ViewportToWorldPoint(new Vector3(vp_rect.xMin, vp_rect.yMin));
var wrl_max = tmp_cam.ViewportToWorldPoint(new Vector3(vp_rect.xMax, vp_rect.yMax));
_screenSolver._quadTree.VisitItemsByBounds(new IsoRect(wrl_min, wrl_max), this);
}
ResetLookUpCameras();
_screenSolver = null;
}
//
// Private
//
int FillLookUpCameras(bool include_scene_view) {
var camera_count = Camera.allCamerasCount;
if ( _tmpCameras.Length < camera_count + 1 ) {
_tmpCameras = new Camera[camera_count * 2 + 1];
}
Camera.GetAllCameras(_tmpCameras);
return include_scene_view
? AddSceneViewCamera(camera_count)
: camera_count;
}
int AddSceneViewCamera(int camera_count) {
#if UNITY_EDITOR
var scene_view = SceneView.lastActiveSceneView;
if ( scene_view && scene_view.camera ) {
_tmpCameras[camera_count++] = scene_view.camera;
}
#endif
return camera_count;
}
void ResetLookUpCameras() {
System.Array.Clear(_tmpCameras, 0, _tmpCameras.Length);
}
}
// ---------------------------------------------------------------------
//
// Properties
//
// ---------------------------------------------------------------------
public Vector2 minIsoXY {
get { return _minIsoXY; }
}
public IsoAssocList<IsoObject> oldVisibles {
get { return _oldVisibles; }
}
public IsoAssocList<IsoObject> curVisibles {
get { return _curVisibles; }
}
// ---------------------------------------------------------------------
//
// Callbacks
//
// ---------------------------------------------------------------------
public void OnAddInstance(IsoObject iso_object) {
_quadTree.AddItem(
iso_object.Internal.ScreenBounds,
iso_object);
_minIsoXY = IsoUtils.Vec2Min(_minIsoXY, iso_object.position);
}
public void OnRemoveInstance(IsoObject iso_object) {
_oldVisibles.Remove(iso_object);
_curVisibles.Remove(iso_object);
_quadTree.RemoveItem(iso_object);
ClearIsoObjectDepends(iso_object);
}
public bool OnMarkDirtyInstance(IsoObject iso_object) {
_quadTree.MoveItem(
iso_object.Internal.ScreenBounds,
iso_object);
_minIsoXY = IsoUtils.Vec2Min(_minIsoXY, iso_object.position);
if ( !iso_object.Internal.Dirty ) {
iso_object.Internal.Dirty = true;
return true;
}
return false;
}
#if UNITY_EDITOR
public void OnDrawGizmos(IsoWorld iso_world) {
if ( iso_world.isShowQuadTree ) {
_quadTree.VisitAllBounds(_qtBoundsLU);
}
}
#endif
// ---------------------------------------------------------------------
//
// Public
//
// ---------------------------------------------------------------------
public void StepSortingAction(IsoWorld iso_world, IsoAssocList<IsoObject> instances) {
Profiler.BeginSample("IsoScreenSolver.ProcessInstances");
ProcessInstances(instances);
Profiler.EndSample();
Profiler.BeginSample("IsoScreenSolver.ProcessVisibles");
ProcessVisibles(iso_world.isSortInSceneView);
Profiler.EndSample();
}
public void Clear() {
_oldVisibles.Clear();
_curVisibles.Clear();
_quadTree.Clear();
}
public void SetupIsoObjectDepends(IsoObject iso_object) {
ClearIsoObjectDepends(iso_object);
_qtDependsLU.LookUpForDepends(this, iso_object);
}
public void ClearIsoObjectDepends(IsoObject iso_object) {
var their_depends = iso_object.Internal.TheirDepends;
for ( int i = 0, e = their_depends.Count; i < e; ++i ) {
var their_iso_object = their_depends[i];
if ( !their_iso_object.Internal.Dirty ) {
their_iso_object.Internal.SelfDepends.Remove(iso_object);
}
}
iso_object.Internal.SelfDepends.Clear();
iso_object.Internal.TheirDepends.Clear();
}
// ---------------------------------------------------------------------
//
// Private
//
// ---------------------------------------------------------------------
void ProcessInstances(IsoAssocList<IsoObject> instances) {
if ( instances.Count > 0 ) {
for ( int i = 0, e = instances.Count; i < e; ++i ) {
var iso_object = instances[i];
if ( !IsoUtils.Vec2Approximately(
iso_object.Internal.LastTrans,
iso_object.Internal.Transform.position) )
{
iso_object.FixIsoPosition();
}
}
}
}
void ProcessVisibles(bool include_scene_view) {
_oldVisibles.Clear();
_qtVisibilityLU.LookUpForVisibility(this, include_scene_view);
SwapCurrentVisibles();
}
void SwapCurrentVisibles() {
var swap_tmp = _curVisibles;
_curVisibles = _oldVisibles;
_oldVisibles = swap_tmp;
}
// ---------------------------------------------------------------------
//
// LookUpCellForDepends
//
// ---------------------------------------------------------------------
static void LookUpCellForLDepends(IsoObject obj_a, IsoObject obj_b) {
if ( !obj_b.Internal.Dirty &&
obj_a != obj_b &&
IsIsoObjectDepends(obj_a.position, obj_a.size, obj_b.position, obj_b.size) )
{
obj_a.Internal.SelfDepends.Add(obj_b);
obj_b.Internal.TheirDepends.Add(obj_a);
}
}
static void LookUpCellForRDepends(IsoObject obj_a, IsoObject obj_b) {
if ( !obj_b.Internal.Dirty &&
obj_a != obj_b &&
IsIsoObjectDepends(obj_b.position, obj_b.size, obj_a.position, obj_a.size) )
{
obj_b.Internal.SelfDepends.Add(obj_a);
obj_a.Internal.TheirDepends.Add(obj_b);
}
}
static bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
//var a_max = a_min + a_size;
//var b_max = b_min + b_size;
var a_min_x = a_min.x;
var a_min_y = a_min.y;
var a_min_z = a_min.z;
var a_size_x = a_size.x;
var a_size_y = a_size.y;
var a_size_z = a_size.z;
var b_min_x = b_min.x;
var b_min_y = b_min.y;
var b_min_z = b_min.z;
var b_size_x = b_size.x;
var b_size_y = b_size.y;
var b_size_z = b_size.z;
var a_max_x = a_min_x + a_size_x;
var a_max_y = a_min_y + a_size_y;
var a_max_z = a_min_z + a_size_z;
var b_max_x = b_min_x + b_size_x;
var b_max_y = b_min_y + b_size_y;
var b_max_z = b_min_z + b_size_z;
var a_yesno = a_max_x > b_min_x && a_max_y > b_min_y && b_max_z > a_min_z;
if ( a_yesno ) {
var b_yesno = b_max_x > a_min_x && b_max_y > a_min_y && a_max_z > b_min_z;
if ( b_yesno ) {
//var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z);
//var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z);
//var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p);
var dA_x = a_max_x - b_min_x;
var dA_y = a_max_y - b_min_y;
var dA_z = b_max_z - a_min_z;
var dB_x = b_max_x - a_min_x;
var dB_y = b_max_y - a_min_y;
var dB_z = a_max_z - b_min_z;
var dD_x = dB_x - dA_x;
var dD_y = dB_y - dA_y;
var dD_z = dB_z - dA_z;
var dP_x = a_size_x + b_size_x - (dD_x < 0.0f ? -dD_x : dD_x);
var dP_y = a_size_y + b_size_y - (dD_y < 0.0f ? -dD_y : dD_y);
var dP_z = a_size_z + b_size_z - (dD_z < 0.0f ? -dD_z : dD_z);
if ( dP_x <= dP_y && dP_x <= dP_z ) {
return dA_x > dB_x;
} else if ( dP_y <= dP_x && dP_y <= dP_z ) {
return dA_y > dB_y;
} else {
return dA_z > dB_z;
}
}
}
return a_yesno;
}
}
}