Files
unity-iso-tools/Assets/IsoTools/Tiled/Internal/Editor/TiledMapTileEditor.cs
2016-02-05 00:55:03 +06:00

36 lines
895 B
C#

using UnityEngine;
using UnityEditor;
using IsoTools.Tiled;
using IsoTools.Internal;
namespace IsoTools.Tiled.Internal {
[CustomEditor(typeof(TiledMapTile)), CanEditMultipleObjects]
class TiledMapTileEditor : Editor {
TiledMapTile _tile = null;
// ------------------------------------------------------------------------
//
// Functions
//
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
//
// Messages
//
// ------------------------------------------------------------------------
void OnEnable() {
_tile = target as TiledMapTile;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
if ( _tile && _tile.Properties != null ) {
GUILayout.Label(string.Format(
"Property count: {0}", _tile.Properties.Count));
}
}
}
}