Files
unity-iso-tools/Assets/IsoTools/Tiled/Internal/Editor/TiledMapLayerEditor.cs

36 lines
911 B
C#

using UnityEngine;
using UnityEditor;
using IsoTools.Tiled;
using IsoTools.Internal;
namespace IsoTools.Tiled.Internal {
[CustomEditor(typeof(TiledMapLayer)), CanEditMultipleObjects]
public class TiledMapLayerEditor : Editor {
TiledMapLayer _layer = null;
// ------------------------------------------------------------------------
//
// Functions
//
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
//
// Messages
//
// ------------------------------------------------------------------------
void OnEnable() {
_layer = target as TiledMapLayer;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
if ( _layer && _layer.Properties != null ) {
GUILayout.Label(string.Format(
"Property count: {0}", _layer.Properties.Count));
}
}
}
}