Files
unity-iso-tools/Assets/IsoTools/Scripts/IsoWorld.cs
2016-12-29 07:11:48 +07:00

443 lines
12 KiB
C#

using UnityEngine;
using IsoTools.Internal;
namespace IsoTools {
[ExecuteInEditMode, DisallowMultipleComponent]
public sealed class IsoWorld : IsoWorldBase {
Matrix4x4 _isoMatrix = Matrix4x4.identity;
Matrix4x4 _isoRMatrix = Matrix4x4.identity;
IsoScreenSolver _screenSolver = new IsoScreenSolver();
IsoSortingSolver _sortingSolver = new IsoSortingSolver();
// ---------------------------------------------------------------------
//
// Constants
//
// ---------------------------------------------------------------------
public static readonly float DefTileSize = 32.0f;
public static readonly float MinTileSize = Mathf.Epsilon;
public static readonly float MaxTileSize = float.MaxValue;
public static readonly float DefTileRatio = 0.5f;
public static readonly float MinTileRatio = 0.25f;
public static readonly float MaxTileRatio = 1.0f;
public static readonly float DefTileAngle = 45.0f;
public static readonly float MinTileAngle = 0.0f;
public static readonly float MaxTileAngle = 90.0f;
public static readonly float DefTileHeight = DefTileSize;
public static readonly float MinTileHeight = MinTileSize;
public static readonly float MaxTileHeight = MaxTileSize;
public static readonly float DefStepDepth = 0.1f;
public static readonly float MinStepDepth = Mathf.Epsilon;
public static readonly float MaxStepDepth = float.MaxValue;
public static readonly float DefStartDepth = 1.0f;
public static readonly float MinStartDepth = float.MinValue;
public static readonly float MaxStartDepth = float.MaxValue;
// ---------------------------------------------------------------------
//
// Sorting properties
//
// ---------------------------------------------------------------------
[Header("World Settings")]
[SerializeField]
float _tileSize = DefTileSize;
public float tileSize {
get { return _tileSize; }
set {
_tileSize = Mathf.Clamp(value, MinTileSize, MaxTileSize);
ChangeSortingProperty();
}
}
[SerializeField]
float _tileRatio = DefTileRatio;
public float tileRatio {
get { return _tileRatio; }
set {
_tileRatio = Mathf.Clamp(value, MinTileRatio, MaxTileRatio);
ChangeSortingProperty();
}
}
[SerializeField]
float _tileAngle = DefTileAngle;
public float tileAngle {
get { return _tileAngle; }
set {
_tileAngle = Mathf.Clamp(value, MinTileAngle, MaxTileAngle);
ChangeSortingProperty();
}
}
[SerializeField]
float _tileHeight = DefTileHeight;
public float tileHeight {
get { return _tileHeight; }
set {
_tileHeight = Mathf.Clamp(value, MinTileHeight, MaxTileHeight);
ChangeSortingProperty();
}
}
[SerializeField]
float _stepDepth = DefStepDepth;
public float stepDepth {
get { return _stepDepth; }
set {
_stepDepth = Mathf.Clamp(value, MinStepDepth, MaxStepDepth);
ChangeSortingProperty();
}
}
[SerializeField]
float _startDepth = DefStartDepth;
public float startDepth {
get { return _startDepth; }
set {
_startDepth = Mathf.Clamp(value, MinStartDepth, MaxStartDepth);
ChangeSortingProperty();
}
}
// ---------------------------------------------------------------------
//
// Instances
//
// ---------------------------------------------------------------------
public static int AllWorldCount {
get { return AllBehaviourCount; }
}
public static IsoWorld GetWorld(int index) {
return GetBehaviourByIndex(index);
}
// ---------------------------------------------------------------------
//
// IsoToScreen/ScreenToIso
//
// ---------------------------------------------------------------------
public Vector2 IsoToScreen(Vector3 iso_pnt) {
var screen_pos = _isoMatrix.MultiplyPoint(iso_pnt);
return new Vector2(
screen_pos.x,
screen_pos.y + iso_pnt.z * tileHeight);
}
public Vector3 ScreenToIso(Vector2 pos) {
return _isoRMatrix.MultiplyPoint(
new Vector3(pos.x, pos.y, 0.0f));
}
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
return IsoUtils.Vec3ChangeZ(
ScreenToIso(new Vector2(pos.x, pos.y - iso_z * tileHeight)),
iso_z);
}
// ---------------------------------------------------------------------
//
// RayFromIsoCameraToIsoPoint
//
// ---------------------------------------------------------------------
public Ray RayFromIsoCameraToIsoPoint(Vector3 iso_pnt) {
var screen_pnt = IsoToScreen(iso_pnt);
var min_iso_xy = _screenSolver.minIsoXY;
var min_screen_pnt = IsoToScreen(min_iso_xy - Vector2.one);
var max_screen_dist = screen_pnt.y - min_screen_pnt.y;
var screen_down_pnt = new Vector2(screen_pnt.x, screen_pnt.y - max_screen_dist);
var iso_down_pnt = ScreenToIso(screen_down_pnt, iso_pnt.z);
iso_down_pnt.z += max_screen_dist / tileHeight;
return new Ray(iso_down_pnt, iso_pnt - iso_down_pnt);
}
// ---------------------------------------------------------------------
//
// TouchIsoPosition
//
// ---------------------------------------------------------------------
public Vector3 TouchIsoPosition(int finger_id) {
return TouchIsoPosition(finger_id, 0.0f);
}
public Vector3 TouchIsoPosition(int finger_id, float iso_z) {
var camera = Camera.main;
if ( !camera ) {
throw new UnityException("Main camera not found!");
}
return TouchIsoPosition(finger_id, camera, iso_z);
}
public Vector3 TouchIsoPosition(int finger_id, Camera camera) {
return TouchIsoPosition(finger_id, camera, 0.0f);
}
public Vector3 TouchIsoPosition(int finger_id, Camera camera, float iso_z) {
if ( !camera ) {
throw new UnityException("Camera argument is null!");
}
for ( var i = 0; i < Input.touchCount; ++i ) {
var touch = Input.GetTouch(i);
if ( touch.fingerId == finger_id ) {
return ScreenToIso(
camera.ScreenToWorldPoint(touch.position),
iso_z);
}
}
throw new UnityException("Touch finger id argument is incorrect!");
}
// ---------------------------------------------------------------------
//
// TouchIsoTilePosition
//
// ---------------------------------------------------------------------
public Vector3 TouchIsoTilePosition(int finger_id) {
return IsoUtils.Vec3Floor(TouchIsoPosition(finger_id));
}
public Vector3 TouchIsoTilePosition(int finger_id, float iso_z) {
return IsoUtils.Vec3Floor(TouchIsoPosition(finger_id, iso_z));
}
public Vector3 TouchIsoTilePosition(int finger_id, Camera camera) {
return IsoUtils.Vec3Floor(TouchIsoPosition(finger_id, camera));
}
public Vector3 TouchIsoTilePosition(int finger_id, Camera camera, float iso_z) {
return IsoUtils.Vec3Floor(TouchIsoPosition(finger_id, camera, iso_z));
}
// ---------------------------------------------------------------------
//
// MouseIsoPosition
//
// ---------------------------------------------------------------------
public Vector3 MouseIsoPosition() {
return MouseIsoPosition(0.0f);
}
public Vector3 MouseIsoPosition(float iso_z) {
var camera = Camera.main;
if ( !camera ) {
throw new UnityException("Main camera not found!");
}
return MouseIsoPosition(camera, iso_z);
}
public Vector3 MouseIsoPosition(Camera camera) {
return MouseIsoPosition(camera, 0.0f);
}
public Vector3 MouseIsoPosition(Camera camera, float iso_z) {
if ( !camera ) {
throw new UnityException("Camera argument is null!");
}
return ScreenToIso(
camera.ScreenToWorldPoint(Input.mousePosition),
iso_z);
}
// ---------------------------------------------------------------------
//
// MouseIsoTilePosition
//
// ---------------------------------------------------------------------
public Vector3 MouseIsoTilePosition() {
return IsoUtils.Vec3Floor(MouseIsoPosition());
}
public Vector3 MouseIsoTilePosition(float iso_z) {
return IsoUtils.Vec3Floor(MouseIsoPosition(iso_z));
}
public Vector3 MouseIsoTilePosition(Camera camera) {
return IsoUtils.Vec3Floor(MouseIsoPosition(camera));
}
public Vector3 MouseIsoTilePosition(Camera camera, float iso_z) {
return IsoUtils.Vec3Floor(MouseIsoPosition(camera, iso_z));
}
// ---------------------------------------------------------------------
//
// For editor
//
// ---------------------------------------------------------------------
[Header("Editor Only")]
[SerializeField] bool _showIsoBounds = false;
public bool isShowIsoBounds {
get { return _showIsoBounds; }
set { _showIsoBounds = value; }
}
[SerializeField] bool _showScreenBounds = false;
public bool isShowScreenBounds {
get { return _showScreenBounds; }
set { _showScreenBounds = value; }
}
[SerializeField] bool _snapByCells = true;
public bool isSnapByCells {
get { return _snapByCells; }
set { _snapByCells = value; }
}
[SerializeField] bool _snapByObjects = true;
public bool isSnapByObjects {
get { return _snapByObjects; }
set { _snapByObjects = value; }
}
[SerializeField] bool _sortInSceneView = true;
public bool isSortInSceneView {
get { return _sortInSceneView; }
set { _sortInSceneView = value; }
}
[Header("Development Only")]
[SerializeField] bool _showDepends = false;
public bool isShowDepends {
get { return _showDepends; }
set { _showDepends = value; }
}
[SerializeField] bool _showQuadTree = false;
public bool isShowQuadTree {
get { return _showQuadTree; }
set { _showQuadTree = value; }
}
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
public void Internal_MarkDirty(IsoObject iso_object) {
if ( _screenSolver.OnMarkDirtyIsoObject(iso_object) ) {
Internal_SetDirtyInEditorMode();
}
if ( _sortingSolver.OnMarkDirtyIsoObject(iso_object) ) {
Internal_SetDirtyInEditorMode();
}
}
// ---------------------------------------------------------------------
//
// Private
//
// ---------------------------------------------------------------------
void UpdateIsoMatrix() {
_isoMatrix =
Matrix4x4.Scale(new Vector3(1.0f, tileRatio, 1.0f)) *
Matrix4x4.TRS(
Vector3.zero,
Quaternion.AngleAxis(90.0f - tileAngle, IsoUtils.vec3OneZ),
new Vector3(tileSize * Mathf.Sqrt(2), tileSize * Mathf.Sqrt(2), tileHeight));
_isoRMatrix = _isoMatrix.inverse;
}
void FixIsoObjectTransforms() {
var iso_objects = GetIsoObjects();
for ( int i = 0, e = iso_objects.Count; i < e; ++i ) {
iso_objects[i].FixTransform();
}
}
void ChangeSortingProperty() {
UpdateIsoMatrix();
FixIsoObjectTransforms();
Internal_SetDirtyInEditorMode();
}
void StepSortingProcess() {
_screenSolver.StepSortingAction(this, GetIsoObjects());
if ( _sortingSolver.StepSortingAction(this, _screenSolver) ) {
Internal_SetDirtyInEditorMode();
}
}
// ---------------------------------------------------------------------
//
// Messages
//
// ---------------------------------------------------------------------
void Start() {
ChangeSortingProperty();
StepSortingProcess();
}
void LateUpdate() {
StepSortingProcess();
}
protected override void OnEnable() {
base.OnEnable();
}
protected override void OnDisable() {
base.OnDisable();
_screenSolver.Clear();
_sortingSolver.Clear();
}
protected override void OnAddIsoObjectToWorld(IsoObject iso_object) {
base.OnAddIsoObjectToWorld(iso_object);
_screenSolver.OnAddIsoObject(iso_object);
_sortingSolver.OnAddIsoObject(iso_object);
}
protected override void OnRemoveIsoObjectFromWorld(IsoObject iso_object) {
base.OnRemoveIsoObjectFromWorld(iso_object);
_screenSolver.OnRemoveIsoObject(iso_object);
_sortingSolver.OnRemoveIsoObject(iso_object);
}
#if UNITY_EDITOR
void Reset() {
tileSize = DefTileSize;
tileRatio = DefTileRatio;
tileAngle = DefTileAngle;
tileHeight = DefTileHeight;
stepDepth = DefStepDepth;
startDepth = DefStartDepth;
}
void OnValidate() {
tileSize = _tileSize;
tileRatio = _tileRatio;
tileAngle = _tileAngle;
tileHeight = _tileHeight;
stepDepth = _stepDepth;
startDepth = _startDepth;
}
void OnRenderObject() {
var camera = Camera.current;
if ( camera && camera.name == "SceneCamera" ) {
Internal_SetDirtyInEditorMode();
}
}
void OnDrawGizmos() {
_screenSolver.OnDrawGizmos(this);
_sortingSolver.OnDrawGizmos();
}
#endif
}
}