mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
135 lines
4.1 KiB
C#
135 lines
4.1 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Linq;
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using System.Collections.Generic;
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namespace IsoTools {
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[CustomEditor(typeof(IsoObject)), CanEditMultipleObjects]
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class IsoObjectEditor : Editor {
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IDictionary<IsoObject, Vector3> _positions = new Dictionary<IsoObject, Vector3>();
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IDictionary<IsoObject, float> _iso_zpositions = new Dictionary<IsoObject, float>();
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Vector3 _center = Vector3.zero;
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Vector3 _viewCenter = Vector3.zero;
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void GrabPositions() {
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_positions = targets
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.Where(p => p as IsoObject)
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.Select(p => p as IsoObject)
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.ToDictionary(p => p, p => p.transform.position);
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_iso_zpositions = targets
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.Where(p => p as IsoObject)
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.Select(p => p as IsoObject)
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.ToDictionary(p => p, p => p.Position.z);
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_center = _viewCenter = _positions.Aggregate(Vector3.zero, (AccIn, p) => {
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return AccIn + p.Value;
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}) / _positions.Count;
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}
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void AlignmentIsoObject(IsoObject iso_object) {
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if ( IsoAlignmentWindow.Alignment ) {
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iso_object.Position = iso_object.TilePosition;
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iso_object.FixTransform();
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}
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}
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float ZMoveIsoObjects(float delta) {
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Undo.RecordObjects(_iso_zpositions.Keys.ToArray(), "Move");
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return _iso_zpositions.Aggregate(0.0f, (AccIn, pair) => {
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var iso_object = pair.Key;
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var iso_orig_z = pair.Value;
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iso_object.PositionZ = iso_orig_z + delta;
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iso_object.FixTransform();
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AlignmentIsoObject(iso_object);
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var z_delta = iso_object.Position.z - iso_orig_z;
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return Mathf.Abs(z_delta) > Mathf.Abs(AccIn) ? z_delta : AccIn;
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});
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}
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Vector3 XYMoveIsoObjects(Vector3 delta) {
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Undo.RecordObjects(_positions.Keys.ToArray(), "Move");
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return _positions.Aggregate(Vector3.zero, (AccIn, pair) => {
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var iso_object = pair.Key;
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var iso_orig_p = pair.Value;
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iso_object.transform.position = iso_orig_p + delta;
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iso_object.FixIsoPosition();
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AlignmentIsoObject(iso_object);
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var pos_delta = iso_object.transform.position - iso_orig_p;
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return pos_delta.magnitude > AccIn.magnitude ? pos_delta : AccIn;
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});
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}
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void ZMoveSlider() {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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Handles.color = Handles.zAxisColor;
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var delta = Handles.Slider(_viewCenter, IsoUtils.Vec3OneY) - _viewCenter;
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if ( Mathf.Abs(delta.y) > Mathf.Epsilon ) {
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float tmp_y = ZMoveIsoObjects((_viewCenter.y - _center.y + delta.y) / iso_world.TileSize);
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_viewCenter = _center + IsoUtils.Vec3FromY(tmp_y * iso_world.TileSize);
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}
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}
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}
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void XYMoveSlider(Color color, Vector3 dir) {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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Handles.color = color;
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var delta = Handles.Slider(_viewCenter, iso_world.IsoToScreen(dir)) - _viewCenter;
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if ( delta.magnitude > Mathf.Epsilon ) {
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_viewCenter = _center + XYMoveIsoObjects(_viewCenter - _center + delta);
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}
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}
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}
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void XYMoveRectangle() {
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Handles.color = IsoUtils.ColorChangeA(Handles.zAxisColor, 0.3f);
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Handles.DotCap(
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0,
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_viewCenter,
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Quaternion.identity,
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HandleUtility.GetHandleSize(_viewCenter) * 0.15f);
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Handles.color = Handles.zAxisColor;
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Handles.ArrowCap(
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0,
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_viewCenter,
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Quaternion.identity,
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HandleUtility.GetHandleSize(_viewCenter));
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Handles.color = Handles.zAxisColor;
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var delta = Handles.FreeMoveHandle(
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_viewCenter,
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Quaternion.identity,
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HandleUtility.GetHandleSize(_viewCenter) * 0.15f,
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Vector3.zero,
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Handles.RectangleCap) - _viewCenter;
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if ( delta.magnitude > Mathf.Epsilon ) {
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_viewCenter = _center + XYMoveIsoObjects(_viewCenter - _center + delta);
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}
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}
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void OnEnable() {
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GrabPositions();
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}
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void OnDisable() {
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Tools.hidden = false;
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}
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void OnSceneGUI() {
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if ( Tools.current == Tool.Move ) {
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Tools.hidden = true;
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ZMoveSlider();
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XYMoveSlider(Handles.xAxisColor, IsoUtils.Vec3OneX);
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XYMoveSlider(Handles.yAxisColor, IsoUtils.Vec3OneY);
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XYMoveRectangle();
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} else {
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Tools.hidden = false;
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}
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}
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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GrabPositions();
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}
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}
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} // namespace IsoTools |