mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 09:16:08 +07:00
84 lines
1.6 KiB
C#
84 lines
1.6 KiB
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace IsoTools {
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[RequireComponent(typeof(IsoObject))]
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public abstract class IsoCollider : MonoBehaviour {
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protected abstract Collider CreateCollider(GameObject target);
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[SerializeField]
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public PhysicMaterial _material = null;
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public PhysicMaterial Material {
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get { return _material; }
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set {
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_material = value;
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if ( RealCollider ) {
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RealCollider.material = value;
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}
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}
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}
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[SerializeField]
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public bool _isTrigger = false;
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public bool IsTrigger {
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get { return _isTrigger; }
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set {
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_isTrigger = value;
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if ( RealCollider ) {
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RealCollider.isTrigger = value;
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}
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}
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}
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Collider _realCollider = null;
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public Collider RealCollider {
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get { return _realCollider; }
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}
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void Awake() {
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var helper = IsoUtils.GetOrCreateComponent<IsoPhysicHelper>(gameObject);
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_realCollider = CreateCollider(helper.IsoFakeObject);
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if ( _realCollider ) {
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_realCollider.material = Material;
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_realCollider.isTrigger = IsTrigger;
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}
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}
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void OnEnable() {
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if ( RealCollider ) {
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RealCollider.enabled = true;
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}
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}
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void OnDisable() {
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if ( RealCollider ) {
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RealCollider.enabled = false;
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}
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}
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void OnDestroy() {
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if ( _realCollider ) {
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Destroy(_realCollider);
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_realCollider = null;
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}
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}
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#if UNITY_EDITOR
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protected virtual void Reset() {
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Material = null;
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IsTrigger = false;
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EditorUtility.SetDirty(this);
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}
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protected virtual void OnValidate() {
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if ( RealCollider ) {
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RealCollider.material = Material;
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RealCollider.isTrigger = IsTrigger;
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}
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}
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#endif
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}
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} // namespace IsoTools |