Files
unity-iso-tools/Assets/IsoTools/Examples/Scripts/Kenney/PlayerController.cs
2016-11-27 05:47:38 +07:00

51 lines
1.3 KiB
C#

using UnityEngine;
using IsoTools.Physics;
namespace IsoTools.Examples.Kenney {
[RequireComponent(typeof(IsoRigidbody))]
public class PlayerController : MonoBehaviour {
public float speed = 2.0f;
IsoRigidbody _isoRigidbody = null;
void OnIsoCollisionEnter(IsoCollision iso_collision) {
if ( iso_collision.gameObject ) {
var alient = iso_collision.gameObject.GetComponent<AlienBallController>();
if ( alient ) {
Destroy(alient.gameObject);
}
}
}
void Start() {
_isoRigidbody = GetComponent<IsoRigidbody>();
if ( !_isoRigidbody ) {
throw new UnityException("PlayerController. IsoRigidbody component not found!");
}
}
void Update () {
if ( Input.GetKey(KeyCode.LeftArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.x = -speed;
_isoRigidbody.velocity = velocity;
}
else if ( Input.GetKey(KeyCode.RightArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.x = speed;
_isoRigidbody.velocity = velocity;
}
else if ( Input.GetKey(KeyCode.DownArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.y = -speed;
_isoRigidbody.velocity = velocity;
}
else if ( Input.GetKey(KeyCode.UpArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.y = speed;
_isoRigidbody.velocity = velocity;
}
}
}
}