Files
unity-iso-tools/Assets/IsoTools/Examples/Scripts/Dragosha/PlayerController.cs
2016-11-27 05:47:38 +07:00

53 lines
1.4 KiB
C#

using UnityEngine;
using IsoTools.Physics;
namespace IsoTools.Examples.Dragosha {
[RequireComponent(typeof(IsoRigidbody))]
public class PlayerController : MonoBehaviour {
public float speed = 1.0f;
public SpriteRenderer sprite = null;
IsoObject _isoObject = null;
IsoRigidbody _isoRigidbody = null;
void Start() {
if ( !sprite ) {
throw new UnityException("PlayerController. Sprite not found!");
}
_isoObject = GetComponent<IsoObject>();
if ( !_isoObject ) {
throw new UnityException("PlayerController. IsoObject component not found!");
}
_isoRigidbody = GetComponent<IsoRigidbody>();
if ( !_isoRigidbody ) {
throw new UnityException("PlayerController. IsoRigidbody component not found!");
}
}
void Update () {
if ( Input.GetKey(KeyCode.LeftArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.x = -speed;
sprite.flipX = true;
_isoRigidbody.velocity = velocity;
}
if ( Input.GetKey(KeyCode.RightArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.x = speed;
sprite.flipX = false;
_isoRigidbody.velocity = velocity;
}
if ( Input.GetKey(KeyCode.DownArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.y = -speed;
_isoRigidbody.velocity = velocity;
}
if ( Input.GetKey(KeyCode.UpArrow) ) {
var velocity = _isoRigidbody.velocity;
velocity.y = speed;
_isoRigidbody.velocity = velocity;
}
}
}
}