Files
unity-iso-tools/Assets/Scripts/IsoObject.cs
2015-01-04 17:03:04 +06:00

69 lines
1.5 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
IsoWorld _iso_world = null;
Vector3 _lastPosition = Vector3.zero;
Vector3 _lastTransform = Vector3.zero;
[SerializeField]
Vector3 _position = Vector3.zero;
public Vector3 Position {
get { return _position; }
set {
if ( Alignment ) {
_position.Set(Mathf.Round(value.x), Mathf.Round(value.y), Mathf.Round(value.z));
} else {
_position = value;
}
GetIsoWorld().MarkDirty();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
}
public Vector3 Size = Vector3.one;
public bool Alignment = true;
void Start() {
GetIsoWorld().MarkDirty();
}
void Update() {
if ( _lastPosition != _position ) {
FixTransform();
}
if ( _lastTransform != gameObject.transform.position ) {
FixIsoPosition();
}
}
IsoWorld GetIsoWorld() {
if ( !_iso_world ) {
_iso_world = GameObject.FindObjectOfType<IsoWorld>();
}
if ( !_iso_world ) {
throw new UnityException("IsoObject. IsoWorld not found!");
}
return _iso_world;
}
void FixTransform() {
var pos = GetIsoWorld().IsoToScreen(Position);
var depth = gameObject.transform.position.z;
var trans = new Vector3(pos.x, pos.y, depth);
gameObject.transform.position = trans;
_lastPosition = Position;
_lastTransform = trans;
}
void FixIsoPosition() {
var trans = gameObject.transform.position;
Position = GetIsoWorld().ScreenToIso(new Vector2(trans.x, trans.y), Position.z);
FixTransform();
}
}