Files
unity-iso-tools/Assets/IsoTools/Scripts/IsoBoxCollider.cs
2015-07-11 15:57:58 +06:00

75 lines
1.6 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools {
[RequireComponent(typeof(IsoObject))]
public class IsoBoxCollider : IsoCollider {
[SerializeField]
public Vector3 _size = Vector3.zero;
public Vector3 size {
get { return _size; }
set {
_size = value;
if ( realBoxCollider ) {
realBoxCollider.size = value;
}
}
}
[SerializeField]
public Vector3 _offset = Vector3.zero;
public Vector3 offset {
get { return _offset; }
set {
_offset = value;
if ( realBoxCollider ) {
realBoxCollider.center = value;
}
}
}
protected override Collider CreateRealCollider(GameObject target) {
var collider = target.AddComponent<BoxCollider>();
collider.size = size;
collider.center = offset;
return collider;
}
public BoxCollider realBoxCollider {
get { return realCollider as BoxCollider; }
}
#if UNITY_EDITOR
protected override void Reset() {
base.Reset();
var iso_object = GetComponent<IsoObject>();
size = iso_object ? iso_object.size : Vector3.zero;
offset = iso_object ? iso_object.size * 0.5f : Vector3.zero;
EditorUtility.SetDirty(this);
}
protected override void OnValidate() {
base.OnValidate();
if ( realBoxCollider ) {
realBoxCollider.size = size;
realBoxCollider.center = offset;
}
}
void OnDrawGizmosSelected() {
var iso_object = GetComponent<IsoObject>();
if ( iso_object && iso_object.isoWorld ) {
IsoUtils.DrawCube(
iso_object.isoWorld,
iso_object.position + offset,
size,
Color.green);
}
}
#endif
}
} // namespace IsoTools