Files
unity-iso-tools/Assets/IsoTools/Tiled/TiledMapAsset.cs

54 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace IsoTools.Tiled {
public enum TiledMapOrientation {
Isometric
}
[System.Serializable]
public class TiledMapLayerData {
public string Name = "";
public int OffsetX = 0;
public int OffsetY = 0;
public bool Visible = true;
public List<int> Tiles = new List<int>();
public List<string> Properties = new List<string>();
}
[System.Serializable]
public class TiledMapTilesetData {
public int FirstGid = 0;
public string Name = "";
public int Margin = 0;
public int Spacing = 0;
public int TileWidth = 0;
public int TileHeight = 0;
public int TileCount = 0;
public int TileOffsetX = 0;
public int TileOffsetY = 0;
public string ImageSource = "";
public List<string> Properties = new List<string>();
}
[System.Serializable]
public class TiledMapData {
public int Width = 0;
public int Height = 0;
public int TileWidth = 0;
public int TileHeight = 0;
public TiledMapOrientation Orientation = TiledMapOrientation.Isometric;
public List<string> Properties = new List<string>();
public List<TiledMapLayerData> Layers = new List<TiledMapLayerData>();
public List<TiledMapTilesetData> Tilesets = new List<TiledMapTilesetData>();
}
public class TiledMapAsset : ScriptableObject {
//[HideInInspector]
public TiledMapData Data = new TiledMapData();
public string Name = string.Empty;
public float PixelsPerUnit = 100.0f;
public float LayersDepthStep = IsoWorld.DefStepDepth;
}
}