mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 00:28:30 +07:00
63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace IsoTools.Internal {
|
|
public abstract class IsoBehaviour<T> : MonoBehaviour
|
|
where T : IsoBehaviour<T>
|
|
{
|
|
static IsoAssocList<T> _behaviours = new IsoAssocList<T>();
|
|
static List<IsoWorld> _tempWorlds = new List<IsoWorld>();
|
|
|
|
// ---------------------------------------------------------------------
|
|
//
|
|
// Internal
|
|
//
|
|
// ---------------------------------------------------------------------
|
|
|
|
public bool IsActive() {
|
|
return isActiveAndEnabled && gameObject.activeInHierarchy;
|
|
}
|
|
|
|
protected IsoWorld FindFirstActiveParentWorld() {
|
|
IsoWorld ret_value = null;
|
|
GetComponentsInParent<IsoWorld>(false, _tempWorlds);
|
|
for ( int i = 0, e = _tempWorlds.Count; i < e; ++i ) {
|
|
var iso_world = _tempWorlds[i];
|
|
if ( iso_world.IsActive() ) {
|
|
ret_value = iso_world;
|
|
break;
|
|
}
|
|
}
|
|
_tempWorlds.Clear();
|
|
return ret_value;
|
|
}
|
|
|
|
protected static int AllBehaviourCount {
|
|
get { return _behaviours.Count; }
|
|
}
|
|
|
|
protected static T GetBehaviourByIndex(int index) {
|
|
return _behaviours[index];
|
|
}
|
|
|
|
// ---------------------------------------------------------------------
|
|
//
|
|
// Virtual
|
|
//
|
|
// ---------------------------------------------------------------------
|
|
|
|
protected virtual void OnEnable() {
|
|
var behaviour = this as T;
|
|
if ( behaviour && behaviour.IsActive() ) {
|
|
_behaviours.Add(behaviour);
|
|
}
|
|
}
|
|
|
|
protected virtual void OnDisable() {
|
|
var behaviour = this as T;
|
|
if ( behaviour ) {
|
|
_behaviours.Remove(behaviour);
|
|
}
|
|
}
|
|
}
|
|
} |