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51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using UnityEngine;
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using IsoTools.Physics;
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namespace IsoTools.Examples.Kenney {
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[RequireComponent(typeof(IsoRigidbody))]
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public class PlayerController : MonoBehaviour {
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public float speed = 2.0f;
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IsoRigidbody _isoRigidbody = null;
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void OnIsoCollisionEnter(IsoCollision iso_collision) {
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if ( iso_collision.gameObject ) {
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var alient = iso_collision.gameObject.GetComponent<AlienBallController>();
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if ( alient ) {
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Destroy(alient.gameObject);
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}
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}
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}
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void Start() {
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_isoRigidbody = GetComponent<IsoRigidbody>();
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if ( !_isoRigidbody ) {
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throw new UnityException("PlayerController. IsoRigidbody component not found!");
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}
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}
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void Update () {
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if ( Input.GetKey(KeyCode.LeftArrow) ) {
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var velocity = _isoRigidbody.velocity;
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velocity.x = -speed;
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_isoRigidbody.velocity = velocity;
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}
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else if ( Input.GetKey(KeyCode.RightArrow) ) {
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var velocity = _isoRigidbody.velocity;
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velocity.x = speed;
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_isoRigidbody.velocity = velocity;
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}
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else if ( Input.GetKey(KeyCode.DownArrow) ) {
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var velocity = _isoRigidbody.velocity;
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velocity.y = -speed;
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_isoRigidbody.velocity = velocity;
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}
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else if ( Input.GetKey(KeyCode.UpArrow) ) {
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var velocity = _isoRigidbody.velocity;
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velocity.y = speed;
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_isoRigidbody.velocity = velocity;
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}
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}
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}
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} |