mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 17:19:58 +07:00
75 lines
1.7 KiB
C#
75 lines
1.7 KiB
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace IsoTools {
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[RequireComponent(typeof(IsoObject))]
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public class IsoSphereCollider : IsoCollider {
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[SerializeField]
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public float _radius = 0.0f;
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public float Radius {
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get { return _radius; }
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set {
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_radius = value;
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if ( RealSphereCollider ) {
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RealSphereCollider.radius = value;
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}
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}
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}
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[SerializeField]
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public Vector3 _offset = Vector3.zero;
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public Vector3 Offset {
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get { return _offset; }
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set {
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_offset = value;
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if ( RealSphereCollider ) {
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RealSphereCollider.center = value;
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}
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}
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}
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protected override Collider CreateRealCollider(GameObject target) {
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var collider = target.AddComponent<SphereCollider>();
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collider.radius = Radius;
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collider.center = Offset;
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return collider;
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}
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public SphereCollider RealSphereCollider {
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get { return RealCollider as SphereCollider; }
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}
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#if UNITY_EDITOR
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protected override void Reset() {
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base.Reset();
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var iso_object = GetComponent<IsoObject>();
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Radius = iso_object ? IsoUtils.Vec3MinF(iso_object.Size) * 0.5f : 0.0f;
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Offset = iso_object ? iso_object.Size * 0.5f : Vector3.zero;
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EditorUtility.SetDirty(this);
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}
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protected override void OnValidate() {
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base.OnValidate();
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if ( RealSphereCollider ) {
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RealSphereCollider.radius = Radius;
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RealSphereCollider.center = Offset;
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}
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}
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void OnDrawGizmosSelected() {
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var iso_object = GetComponent<IsoObject>();
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if ( iso_object && iso_object.IsoWorld ) {
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IsoUtils.DrawSphere(
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iso_object.IsoWorld,
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iso_object.Position + Offset,
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Radius,
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Color.green);
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}
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}
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#endif
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}
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} // namespace IsoTools |