Files
unity-iso-tools/Assets/IsoTools/Scripts/Internal/IsoWarningSolver.cs

144 lines
4.1 KiB
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
namespace IsoTools.Internal {
public class IsoWarningSolver {
IsoWarningSolverImpl _impl =
#if UNITY_EDITOR
new IsoWarningSolverEditorImpl();
#else
new IsoWarningSolverImpl();
#endif
public void OnAddIsoObject(IsoObject iso_object) {
_impl.OnAddIsoObject(iso_object);
}
public void OnRemoveIsoObject(IsoObject iso_object) {
_impl.OnRemoveIsoObject(iso_object);
}
public bool OnMarkDirtyIsoObject(IsoObject iso_object) {
return _impl.OnMarkDirtyIsoObject(iso_object);
}
public void OnDrawGizmos(IsoWorld iso_world) {
_impl.OnDrawGizmos(iso_world);
}
public void StepSortingAction(IsoWorld iso_world) {
_impl.StepSortingAction(iso_world);
}
public void Clear() {
_impl.Clear();
}
}
class IsoWarningSolverImpl {
public virtual void OnAddIsoObject(IsoObject iso_object) {}
public virtual void OnRemoveIsoObject(IsoObject iso_object) {}
public virtual bool OnMarkDirtyIsoObject(IsoObject iso_object) { return false; }
public virtual void OnDrawGizmos(IsoWorld iso_world) {}
public virtual void StepSortingAction(IsoWorld iso_world) {}
public virtual void Clear() {}
}
class IsoWarningSolverEditorImpl : IsoWarningSolverImpl {
const int IsoObjectsPerFrame = 100;
uint _objCounter = 0;
IsoAssocList<IsoObject> _isoObjects = new IsoAssocList<IsoObject>(47);
// ---------------------------------------------------------------------
//
// Overrides
//
// ---------------------------------------------------------------------
public override void OnAddIsoObject(IsoObject iso_object) {
_isoObjects.Add(iso_object);
}
public override void OnRemoveIsoObject(IsoObject iso_object) {
_isoObjects.Remove(iso_object);
}
public override void StepSortingAction(IsoWorld iso_world) {
Profiler.BeginSample("IsoWarningSolver.ProcessTransforms");
ProcessTransforms();
Profiler.EndSample();
}
// ---------------------------------------------------------------------
//
// Private
//
// ---------------------------------------------------------------------
void ProcessTransforms() {
var check_count = Application.isPlaying
? Mathf.Min(IsoObjectsPerFrame, _isoObjects.Count)
: _isoObjects.Count;
for ( var i = 0; i < check_count; ++i ) {
var obj_index = (_objCounter++) % _isoObjects.Count;
var iso_object = _isoObjects[(int)obj_index];
CheckScaledTransform(iso_object);
CheckRotatedTransform(iso_object);
CheckChangedTransform(iso_object);
}
}
void CheckScaledTransform(IsoObject iso_object) {
if ( iso_object.transform.lossyScale != Vector3.one ) {
Debug.LogWarning(
"Don't change 'transform.scale' for IsoObject and its parents!",
iso_object);
var trans_iter = iso_object.transform;
while ( trans_iter ) {
trans_iter.localScale = Vector3.one;
trans_iter = trans_iter.parent;
}
iso_object.FixTransform();
}
}
void CheckRotatedTransform(IsoObject iso_object) {
if ( iso_object.transform.rotation != Quaternion.identity ) {
Debug.LogWarning(
"Don't change 'transform.rotation' for IsoObject and its parents!",
iso_object);
var trans_iter = iso_object.transform;
while ( trans_iter ) {
trans_iter.localRotation = Quaternion.identity;
trans_iter = trans_iter.parent;
}
iso_object.FixTransform();
}
}
void CheckChangedTransform(IsoObject iso_object) {
var iso_world = iso_object.isoWorld;
if ( iso_world ) {
var precision = Mathf.Min(iso_world.tileSize, iso_world.tileHeight) * 0.01f;
var needed_position = iso_world.IsoToScreen(iso_object.position);
var current_position = iso_object.transform.position;
if ( !IsoUtils.Vec2Approximately(needed_position, current_position, precision) ) {
Debug.LogWarning(
"Don't change 'IsoObject.transform.position' manually!\n" +
"Use 'IsoObject.position' instead.",
iso_object);
iso_object.FixTransform();
}
}
}
}
}