Files

32 lines
995 B
C#

using UnityEngine;
using System.Collections;
namespace IsoTools.Examples.Kenney {
public class AlienBallSpawner : MonoBehaviour {
public int maxAlienCount = 10;
public GameObject alienBallPrefab = null;
void Start() {
if ( !alienBallPrefab ) {
throw new UnityException("AlienBallSpawner. Alien ball prefab not found!");
}
var iso_world = IsoWorld.GetWorld(0);
StartCoroutine(SpawnAlienBall(iso_world));
}
IEnumerator SpawnAlienBall(IsoWorld iso_world) {
while ( true ) {
var aliens = GameObject.FindObjectsOfType<AlienBallController>();
if ( aliens.Length < maxAlienCount ) {
var dx = Random.Range(2.0f, 3.0f);
var dy = Random.Range(2.0f, 3.0f);
var alien_ball_go = Instantiate(alienBallPrefab, iso_world.transform);
var alien_iso_obj = alien_ball_go.GetComponent<IsoObject>();
alien_iso_obj.position = new Vector3(dx, dy, 5.0f);
}
yield return new WaitForSeconds(Random.Range(2.0f, 5.0f));
}
}
}
}