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duty performance trick
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@@ -168,8 +168,8 @@ namespace IsoTools {
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public bool Dirty = false;
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public bool Visited = false;
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public Rect ScreenRect = new Rect();
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public Bounds Bounds3d = new Bounds();
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public float Offset3d = 0.0f;
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public IsoUtils.MinMax MinMax3d = IsoUtils.MinMax.zero;
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public Vector2 MinSector = Vector2.zero;
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public Vector2 MaxSector = Vector2.zero;
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public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
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