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PlayMaker and Tiled to Addons folder. CHANGELOG and README to Docs folder.
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#if PLAYMAKER
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip(
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"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
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public class IsoConvertScreenToIsometric : IsoComponentAction<IsoWorld> {
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[RequiredField]
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[CheckForComponent(typeof(IsoWorld))]
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[HutongGames.PlayMaker.Title("IsoWorld (In)")]
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[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Screen Vector (In)")]
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public FsmVector2 screenVector;
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[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
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[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
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public FsmFloat specificIsometricZ;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Isometric Vector (Out)")]
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public FsmVector3 storeIsometricVector;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Isometric X (Out)")]
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public FsmFloat storeIsometricX;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Isometric Y (Out)")]
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public FsmFloat storeIsometricY;
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[UIHint(UIHint.Variable)]
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[HutongGames.PlayMaker.Title("Store Isometric Z (Out)")]
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public FsmFloat storeIsometricZ;
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[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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screenVector = null;
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specificIsometricZ = 0.0f;
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storeIsometricVector = null;
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storeIsometricX = null;
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storeIsometricY = null;
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storeIsometricZ = null;
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everyFrame = false;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnUpdate() {
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DoAction();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = specificIsometricZ.IsNone
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? isoWorld.ScreenToIso(screenVector.Value)
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: isoWorld.ScreenToIso(screenVector.Value, specificIsometricZ.Value);
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storeIsometricVector.Value = value;
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storeIsometricX.Value = value.x;
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storeIsometricY.Value = value.y;
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storeIsometricZ.Value = value.z;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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#endif
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