back to 5.1.4 again

This commit is contained in:
2016-03-22 00:54:33 +06:00
parent 295cad24e2
commit d6343af20b
34 changed files with 1332 additions and 1771 deletions

View File

@@ -39,29 +39,29 @@ namespace IsoTools {
//
// ---------------------------------------------------------------------
static readonly float DefTileSize = 32.0f;
static readonly float MinTileSize = Mathf.Epsilon;
static readonly float MaxTileSize = float.MaxValue;
static public readonly float DefTileSize = 32.0f;
static public readonly float MinTileSize = Mathf.Epsilon;
static public readonly float MaxTileSize = float.MaxValue;
static readonly float DefTileRatio = 0.5f;
static readonly float MinTileRatio = 0.25f;
static readonly float MaxTileRatio = 1.0f;
static public readonly float DefTileRatio = 0.5f;
static public readonly float MinTileRatio = 0.25f;
static public readonly float MaxTileRatio = 1.0f;
static readonly float DefTileAngle = 45.0f;
static readonly float MinTileAngle = 0.0f;
static readonly float MaxTileAngle = 90.0f;
static public readonly float DefTileAngle = 45.0f;
static public readonly float MinTileAngle = 0.0f;
static public readonly float MaxTileAngle = 90.0f;
static readonly float DefTileHeight = DefTileSize;
static readonly float MinTileHeight = MinTileSize;
static readonly float MaxTileHeight = MaxTileSize;
static public readonly float DefTileHeight = DefTileSize;
static public readonly float MinTileHeight = MinTileSize;
static public readonly float MaxTileHeight = MaxTileSize;
static readonly float DefStepDepth = 0.1f;
static readonly float MinStepDepth = Mathf.Epsilon;
static readonly float MaxStepDepth = float.MaxValue;
static public readonly float DefStepDepth = 0.1f;
static public readonly float MinStepDepth = Mathf.Epsilon;
static public readonly float MaxStepDepth = float.MaxValue;
static readonly float DefStartDepth = 1.0f;
static readonly float MinStartDepth = float.MinValue;
static readonly float MaxStartDepth = float.MaxValue;
static public readonly float DefStartDepth = 1.0f;
static public readonly float MinStartDepth = float.MinValue;
static public readonly float MaxStartDepth = float.MaxValue;
// ---------------------------------------------------------------------
//