mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-01-05 01:50:58 +07:00
back to 5.1.4 again
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@@ -39,7 +39,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 125990}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.5, z: 0}
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m_LocalPosition: {x: 0, y: .5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 436534}
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@@ -51,7 +51,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 107490}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.3000003, y: 2.5999997, z: 93.333305}
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m_LocalPosition: {x: -1.30000031, y: 2.59999967, z: 93.3333054}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 433840}
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@@ -69,7 +69,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_mode: 0
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_size: {x: 1, y: 1, z: 0.53}
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_size: {x: 1, y: 1, z: .529999971}
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_position: {x: 0, y: 0, z: 0}
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_isAlignment: 1
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_isShowBounds: 0
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@@ -91,18 +91,14 @@ SpriteRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: .5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 0de73dd66faba4274a8735ac5f493025, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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@@ -118,6 +114,10 @@ Prefab:
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propertyPath: _position.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: _isShowBounds
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 107490}
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