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https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
fix sorting with custom tiles
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@@ -166,11 +166,11 @@ namespace IsoTools {
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public class InternalState {
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public bool Dirty = false;
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public bool Visited = false;
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public Rect IsoRect = new Rect();
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public Rect ScreenRect = new Rect();
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public Bounds Bounds3d = new Bounds();
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public float Offset3d = 0.0f;
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public Vector3 MinSector = Vector3.zero;
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public Vector3 MaxSector = Vector3.zero;
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public Vector2 MinSector = Vector2.zero;
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public Vector2 MaxSector = Vector2.zero;
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public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
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public HashSet<IsoObject> TheirDepends = new HashSet<IsoObject>();
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}
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@@ -228,7 +228,7 @@ namespace IsoTools {
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transform.position = IsoUtils.Vec3ChangeZ(
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isoWorld.IsoToScreen(position),
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transform.position.z);
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FixInternalIsoRect();
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FixScreenRect();
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}
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FixLastProperties();
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MartDirtyIsoWorld();
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@@ -242,13 +242,13 @@ namespace IsoTools {
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}
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}
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void FixInternalIsoRect() {
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void FixScreenRect() {
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if ( isoWorld ) {
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var l = isoWorld.IsoToScreen(position + IsoUtils.Vec3FromY(size.y)).x;
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var r = isoWorld.IsoToScreen(position + IsoUtils.Vec3FromX(size.x)).x;
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var b = isoWorld.IsoToScreen(position).y;
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var t = isoWorld.IsoToScreen(position + size).y;
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Internal.IsoRect = new Rect(l, t, r - l, t - b);
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Internal.ScreenRect = new Rect(l, b, r - l, t - b);
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}
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}
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@@ -311,7 +311,6 @@ namespace IsoTools {
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void OnDrawGizmos() {
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if ( isShowBounds && isoWorld ) {
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IsoUtils.DrawCube(isoWorld, position + size * 0.5f, size, Color.red);
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IsoUtils.DrawRect(isoWorld, Internal.IsoRect, transform.position.z, Color.green);
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}
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}
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