mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 22:16:55 +07:00
first tiled iteration done
This commit is contained in:
@@ -19,7 +19,7 @@
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assetBundleName:
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File diff suppressed because one or more lines are too long
@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEditor;
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using IsoTools.Tiled;
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using IsoTools.Internal;
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@@ -76,10 +77,13 @@ namespace IsoTools.Tiled.Internal {
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}
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void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
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var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
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mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
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var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
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mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
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var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
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mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
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var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
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mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
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mesh_renderer.receiveShadows = false;
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mesh_renderer.shadowCastingMode = ShadowCastingMode.Off;
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mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
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}
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Mesh GetTilesetMesh(int tileset_index, int layer_index) {
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@@ -1,2 +1,2 @@
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m_EditorVersion: 5.3.1f1
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m_EditorVersion: 5.3.2f1
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m_StandardAssetsVersion: 0
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Reference in New Issue
Block a user