multiple world wip

This commit is contained in:
2016-12-17 19:08:58 +07:00
parent 204960372a
commit d3016c5603
9 changed files with 799 additions and 408 deletions

View File

@@ -12,13 +12,12 @@ using UnityEngine.Profiling;
namespace IsoTools {
[ExecuteInEditMode, DisallowMultipleComponent]
public class IsoWorld : MonoBehaviour {
public sealed class IsoWorld : IsoHolder<IsoWorld, IsoObject> {
static IsoWorld _instance = null;
bool _dirty = false;
Vector2 _minXY = Vector2.zero;
IsoAssocList<IsoObject> _objects = new IsoAssocList<IsoObject>();
IsoAssocList<IsoObject> _visibles = new IsoAssocList<IsoObject>();
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
@@ -362,39 +361,6 @@ namespace IsoTools {
}
}
public void AddIsoObject(IsoObject iso_object) {
_objects.Add(iso_object);
if ( iso_object.cacheRenderers ) {
iso_object.UpdateCachedRenderers();
}
}
public void RemoveIsoObject(IsoObject iso_object) {
if ( iso_object.cacheRenderers ) {
iso_object.ClearCachedRenderers();
}
ClearIsoObjectDepends(iso_object);
_objects.Remove(iso_object);
_visibles.Remove(iso_object);
_oldVisibles.Remove(iso_object);
}
void GrabEnabledIsoObjects() {
var iso_objects = FindObjectsOfType<IsoObject>();
for ( int i = 0, e = iso_objects.Length; i < e; ++i ) {
var iso_object = iso_objects[i];
if ( iso_object.enabled ) {
AddIsoObject(iso_object);
}
}
}
void DropIsoObjects() {
while ( _objects.Count > 0 ) {
RemoveIsoObject(_objects.Peek());
}
}
// ---------------------------------------------------------------------
//
// Private
@@ -416,8 +382,9 @@ namespace IsoTools {
}
void FixAllTransforms() {
for ( int i = 0, e = _objects.Count; i < e; ++i ) {
_objects[i].FixTransform();
var instances = GetInstances();
for ( int i = 0, e = instances.Count; i < e; ++i ) {
instances[i].FixTransform();
}
}
@@ -442,15 +409,6 @@ namespace IsoTools {
return false;
}
List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
if ( iso_object.cacheRenderers ) {
return iso_object.Internal.Renderers;
} else {
iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
return _tmpRenderers;
}
}
IsoMinMax IsoObjectMinMax3D(IsoObject iso_object) {
bool inited = false;
var result = IsoMinMax.zero;
@@ -478,6 +436,15 @@ namespace IsoTools {
return inited ? result : IsoMinMax.zero;
}
List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
if ( iso_object.cacheRenderers ) {
return iso_object.Internal.Renderers;
} else {
iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
return _tmpRenderers;
}
}
bool IsIsoObjectVisible(IsoObject iso_object) {
var renderers = GetIsoObjectRenderers(iso_object);
for ( int i = 0, e = renderers.Count; i < e; ++i ) {
@@ -495,15 +462,29 @@ namespace IsoTools {
if ( a_yesno ) {
var b_yesno = b_max.x > a_min.x && b_max.y > a_min.y && a_max.z > b_min.z;
if ( b_yesno ) {
var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z);
var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z);
var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p);
if ( dp_p.x <= dp_p.y && dp_p.x <= dp_p.z ) {
return da_p.x > db_p.x;
} else if ( dp_p.y <= dp_p.x && dp_p.y <= dp_p.z ) {
return da_p.y > db_p.y;
//var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z);
//var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z);
//var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p);
var dA_x = a_max.x - b_min.x;
var dA_y = a_max.y - b_min.y;
var dA_z = b_max.z - a_min.z;
var dB_x = b_max.x - a_min.x;
var dB_y = b_max.y - a_min.y;
var dB_z = a_max.z - b_min.z;
var dP_x = a_size.x + b_size.x - Mathf.Abs(dA_x - dB_x);
var dP_y = a_size.y + b_size.y - Mathf.Abs(dA_y - dB_y);
var dP_z = a_size.z + b_size.z - Mathf.Abs(dA_z - dB_z);
if ( dP_x <= dP_y && dP_x <= dP_z ) {
return dA_x > dB_x;
} else if ( dP_y <= dP_x && dP_y <= dP_z ) {
return dA_y > dB_y;
} else {
return da_p.z > db_p.z;
return dA_z > dB_z;
}
}
}
@@ -673,10 +654,11 @@ namespace IsoTools {
void CalculateNewVisibles() {
_oldVisibles.Clear();
if ( _objects.Count > 0 ) {
var instances = GetInstances();
if ( instances.Count > 0 ) {
_minXY.Set(float.MaxValue, float.MaxValue);
for ( int i = 0, e = _objects.Count; i < e; ++i ) {
var iso_object = _objects[i];
for ( int i = 0, e = instances.Count; i < e; ++i ) {
var iso_object = instances[i];
var iso_object_pos = iso_object.position;
if ( _minXY.x > iso_object_pos.x ) {
_minXY.x = iso_object_pos.x;
@@ -795,21 +777,38 @@ namespace IsoTools {
StepSort();
}
void OnEnable() {
GrabEnabledIsoObjects();
protected override void OnEnable() {
base.OnEnable();
_visibles.Clear();
_oldVisibles.Clear();
_sectors.Clear();
MarkDirty();
}
void OnDisable() {
DropIsoObjects();
protected override void OnDisable() {
base.OnDisable();
_visibles.Clear();
_oldVisibles.Clear();
_sectors.Clear();
}
protected override void OnAddInstanceToHolder(IsoObject instance) {
base.OnAddInstanceToHolder(instance);
if ( instance.cacheRenderers ) {
instance.UpdateCachedRenderers();
}
}
protected override void OnRemoveInstanceFromHolder(IsoObject instance) {
base.OnRemoveInstanceFromHolder(instance);
if ( instance.cacheRenderers ) {
instance.ClearCachedRenderers();
}
ClearIsoObjectDepends(instance);
_visibles.Remove(instance);
_oldVisibles.Remove(instance);
}
#if UNITY_EDITOR
void Reset() {
tileSize = DefTileSize;