mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
New PlayMaker action: ChangeWorld
This commit is contained in:
@@ -102,7 +102,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.3000001
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value: 1.4000001
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -441,10 +441,10 @@ MonoBehaviour:
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actionData:
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actionNames:
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- IsoTools.PlayMaker.Actions.IsoTranslate
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- HutongGames.PlayMaker.Actions.Wait
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- IsoTools.PlayMaker.Actions.IsoGetPosition
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- IsoTools.PlayMaker.Actions.IsoGetSize
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- IsoTools.PlayMaker.Actions.IsoGetMode
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- HutongGames.PlayMaker.Actions.Wait
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- PlayMaker.ConditionalExpression.ConditionalExpression
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customNames:
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-
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@@ -454,9 +454,9 @@ MonoBehaviour:
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-
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-
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actionEnabled: 010101010101
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actionIsOpen: 000000000100
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actionStartIndex: 00000000090000000c00000012000000180000001b000000
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actionHashCodes: 8ef8760048c011017ebd02027ebd020236f6fc01490c8701
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actionIsOpen: 000000010100
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actionStartIndex: 00000000090000000f00000015000000170000001a000000
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actionHashCodes: 8ef876007ebd02027ebd0202672cde0348c01101490c8701
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unityObjectParams: []
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fsmGameObjectParams: []
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fsmOwnerDefaultParams:
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@@ -535,12 +535,6 @@ MonoBehaviour:
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showInInspector: 0
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networkSync: 0
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value: 0
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- useVariable: 0
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 1
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- useVariable: 1
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name: iso_x
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tooltip:
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@@ -577,6 +571,12 @@ MonoBehaviour:
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showInInspector: 0
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networkSync: 0
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value: 0
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- useVariable: 0
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 1
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fsmIntParams: []
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fsmBoolParams:
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- useVariable: 1
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@@ -612,12 +612,12 @@ MonoBehaviour:
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- FINISHED
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- TO_RESET_POSITION
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-
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byteData: 00000000010000000000
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byteData: 000000000000010000
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arrayParamSizes:
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arrayParamTypes: []
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customTypeSizes:
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customTypeNames: []
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paramDataType: 140000001c0000000f0000000f0000000f000000010000000100000001000000010000000f0000001700000001000000140000001c0000000f0000000f0000000f00000001000000140000001c0000000f0000000f0000000f00000001000000140000002a00000001000000120000001700000017000000010000000100000011000000
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paramDataType: 140000001c0000000f0000000f0000000f00000001000000010000000100000001000000140000001c0000000f0000000f0000000f00000001000000140000001c0000000f0000000f0000000f00000001000000140000002a0000000f0000001700000001000000120000001700000017000000010000000100000011000000
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paramName:
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- gameObject
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- vector
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@@ -628,9 +628,6 @@ MonoBehaviour:
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- everyFrame
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- lateUpdate
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- fixedUpdate
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- time
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- finishEvent
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- realTime
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- gameObject
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- vector
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- x
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@@ -645,15 +642,17 @@ MonoBehaviour:
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- everyFrame
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- gameObject
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- mode
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- everyFrame
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- time
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- finishEvent
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- realTime
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- expression
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- isTrueEvent
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- isFalseEvent
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- everyFrame
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- rawResult
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- storeResult
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paramDataPos: 000000000000000000000000010000000200000000000000010000000200000003000000030000000000000004000000010000000100000004000000050000000600000005000000020000000200000007000000080000000900000006000000030000000000000007000000000000000100000002000000080000000900000000000000
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paramByteDataSize: 000000000000000000000000000000000000000001000000010000000100000001000000000000000000000001000000000000000000000000000000000000000000000001000000000000000000000000000000000000000000000001000000000000000000000001000000000000000000000000000000010000000100000000000000
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paramDataPos: 0000000000000000000000000100000002000000000000000100000002000000030000000100000001000000030000000400000005000000040000000200000002000000060000000700000008000000050000000300000000000000090000000000000006000000000000000100000002000000070000000800000000000000
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paramByteDataSize: 0000000000000000000000000000000000000000010000000100000001000000010000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000010000000000000000000000000000000000000001000000000000000000000000000000010000000100000000000000
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- name: State 3
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description:
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colorIndex: 0
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@@ -895,7 +894,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.4000001
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value: 1.3000001
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -953,7 +952,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.1
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value: 1.2
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -999,11 +998,11 @@ Prefab:
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m_Modifications:
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.x
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value: -0.0000019073486
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value: -0.0000038146973
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.y
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value: 15.999999
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value: 31.999998
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.z
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@@ -1031,11 +1030,11 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.x
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value: 1
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.y
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value: 1
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.z
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@@ -1112,7 +1111,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.2
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value: 1.1
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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54
Assets/IsoTools/PlayMaker/Actions/IsoChangeWorld.cs
Normal file
54
Assets/IsoTools/PlayMaker/Actions/IsoChangeWorld.cs
Normal file
@@ -0,0 +1,54 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip("Change IsoWorld options.")]
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public class IsoChangeWorld : FsmStateAction {
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public FsmFloat tileSize;
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public FsmFloat tileRatio;
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public FsmFloat tileAngle;
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public FsmFloat tileHeight;
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public FsmFloat stepDepth;
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public FsmFloat startDepth;
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public override void Reset() {
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tileSize = new FsmFloat{UseVariable = true};
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tileRatio = new FsmFloat{UseVariable = true};
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tileAngle = new FsmFloat{UseVariable = true};
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tileHeight = new FsmFloat{UseVariable = true};
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stepDepth = new FsmFloat{UseVariable = true};
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startDepth = new FsmFloat{UseVariable = true};
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}
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public override void OnEnter() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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if ( !tileSize.IsNone ) {
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iso_world.tileSize = tileSize.Value;
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}
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if ( !tileRatio.IsNone ) {
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iso_world.tileRatio = tileRatio.Value;
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}
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if ( !tileAngle.IsNone ) {
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iso_world.tileAngle = tileAngle.Value;
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}
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if ( !tileHeight.IsNone ) {
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iso_world.tileHeight = tileHeight.Value;
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}
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if ( !stepDepth.IsNone ) {
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iso_world.stepDepth = stepDepth.Value;
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}
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if ( !startDepth.IsNone ) {
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iso_world.startDepth = startDepth.Value;
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}
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoChangeWorld.cs.meta
Normal file
12
Assets/IsoTools/PlayMaker/Actions/IsoChangeWorld.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 989d7fb6aa6b440f185314c637d25bd5
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timeCreated: 1450036398
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,34 +9,25 @@ namespace IsoTools.PlayMaker.Actions {
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[CheckForComponent(typeof(IsoObject))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[ObjectType(typeof(IsoObject.Mode))]
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[UIHint(UIHint.Variable)]
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public FsmEnum mode;
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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mode = null;
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everyFrame = false;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnUpdate() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = isoObject.mode;
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mode.Value = value;
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mode.Value = isoObject.mode;
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}
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}
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}
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@@ -9,6 +9,7 @@ namespace IsoTools.PlayMaker.Actions {
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[CheckForComponent(typeof(IsoObject))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[ObjectType(typeof(IsoObject.Mode))]
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public FsmEnum mode;
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