mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
sample scenes
This commit is contained in:
@@ -46,10 +46,12 @@
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
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@@ -46,10 +46,12 @@
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27
Assets/IsoTools/Examples/Scripts/AlienBallController.cs
Normal file
27
Assets/IsoTools/Examples/Scripts/AlienBallController.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace IsoTools.Examples {
|
||||
[RequireComponent(typeof(IsoRigidbody))]
|
||||
public class AlienBallController : MonoBehaviour {
|
||||
|
||||
IsoRigidbody _isoRigidbody = null;
|
||||
|
||||
void Start() {
|
||||
_isoRigidbody = GetComponent<IsoRigidbody>();
|
||||
if ( !_isoRigidbody ) {
|
||||
throw new UnityException("AlienBallController. IsoRigidbody component not found!");
|
||||
}
|
||||
StartCoroutine("AddRndForce");
|
||||
}
|
||||
|
||||
IEnumerator AddRndForce() {
|
||||
while ( true ) {
|
||||
var dx = Random.Range(0.0f, 2.0f);
|
||||
var dy = Random.Range(0.0f, 2.0f);
|
||||
_isoRigidbody.AddForce(new Vector3(dx, dy, 0.0f), ForceMode.Impulse);
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace IsoTools.Examples
|
||||
@@ -1,8 +1,12 @@
|
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fileFormatVersion: 2
|
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guid: 449e21ec66627fb49a67d615cd9d240a
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guid: 37ebe9d751ab149af908326d25f141a6
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timeCreated: 1436702622
|
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licenseType: Free
|
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MonoImporter:
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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24
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs
Normal file
24
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace IsoTools.Examples {
|
||||
public class AlienBallSpawner : MonoBehaviour {
|
||||
|
||||
public GameObject alienBallPrefab = null;
|
||||
|
||||
void Start() {
|
||||
StartCoroutine("SpawnAlienBall");
|
||||
}
|
||||
|
||||
IEnumerator SpawnAlienBall() {
|
||||
while ( true ) {
|
||||
var dx = Random.Range(1.0f, 4.0f);
|
||||
var dy = Random.Range(1.0f, 4.0f);
|
||||
var alien_ball_go = Instantiate(alienBallPrefab);
|
||||
var alien_iso_obj = alien_ball_go.GetComponent<IsoObject>();
|
||||
alien_iso_obj.position = new Vector3(dx, dy, 5.0f);
|
||||
yield return new WaitForSeconds(Random.Range(2.0f, 5.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace IsoTools.Examples
|
||||
12
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs.meta
Normal file
12
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c4844f94ab7c465d89b59b1741b9f39
|
||||
timeCreated: 1436703164
|
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licenseType: Free
|
||||
MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace IsoTools { namespace Examples {
|
||||
public class IsoAutoController : MonoBehaviour {
|
||||
namespace IsoTools.Examples {
|
||||
public class CubeAutoMovement : MonoBehaviour {
|
||||
public float stepTicks = 0.5f;
|
||||
public float stepRndTicks = 0.5f;
|
||||
|
||||
@@ -30,4 +30,4 @@ namespace IsoTools { namespace Examples {
|
||||
}
|
||||
}
|
||||
}
|
||||
}} // namespace IsoTools::Examples
|
||||
} // namespace IsoTools.Examples
|
||||
@@ -1,36 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace IsoTools { namespace Examples {
|
||||
public class IsoController : MonoBehaviour {
|
||||
void MoveIsoObject(Vector3 dir) {
|
||||
var iso_object = GetComponent<IsoObject>();
|
||||
var iso_rigidbody = GetComponent<IsoRigidbody>();
|
||||
if ( iso_rigidbody ) {
|
||||
iso_rigidbody.velocity = dir;
|
||||
} else if ( iso_object) {
|
||||
iso_object.position += dir * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
void Update () {
|
||||
if ( Input.GetKey(KeyCode.LeftArrow) ) {
|
||||
MoveIsoObject(new Vector3(-1, 0, 0));
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.RightArrow) ) {
|
||||
MoveIsoObject(new Vector3(1, 0, 0));
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.DownArrow) ) {
|
||||
MoveIsoObject(new Vector3(0, -1, 0));
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.UpArrow) ) {
|
||||
MoveIsoObject(new Vector3(0, 1, 0));
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.A) ) {
|
||||
MoveIsoObject(new Vector3(0, 0, 1));
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.Z) ) {
|
||||
MoveIsoObject(new Vector3(0, 0, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}} // namespace IsoTools::Examples
|
||||
42
Assets/IsoTools/Examples/Scripts/PlayerController.cs
Normal file
42
Assets/IsoTools/Examples/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace IsoTools.Examples {
|
||||
[RequireComponent(typeof(IsoRigidbody))]
|
||||
public class PlayerController : MonoBehaviour {
|
||||
|
||||
public float speed = 2.0f;
|
||||
|
||||
IsoRigidbody _isoRigidbody = null;
|
||||
|
||||
void OnIsoCollisionEnter(IsoCollision iso_collision) {
|
||||
if ( iso_collision.gameObject ) {
|
||||
var alient = iso_collision.gameObject.GetComponent<AlienBallController>();
|
||||
if ( alient ) {
|
||||
Destroy(alient.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Start() {
|
||||
_isoRigidbody = GetComponent<IsoRigidbody>();
|
||||
if ( !_isoRigidbody ) {
|
||||
throw new UnityException("PlayerController. IsoRigidbody component not found!");
|
||||
}
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if ( Input.GetKey(KeyCode.LeftArrow) ) {
|
||||
_isoRigidbody.velocity = IsoUtils.Vec3ChangeX(_isoRigidbody.velocity, -speed);
|
||||
}
|
||||
else if ( Input.GetKey(KeyCode.RightArrow) ) {
|
||||
_isoRigidbody.velocity = IsoUtils.Vec3ChangeX(_isoRigidbody.velocity, speed);
|
||||
}
|
||||
else if ( Input.GetKey(KeyCode.DownArrow) ) {
|
||||
_isoRigidbody.velocity = IsoUtils.Vec3ChangeY(_isoRigidbody.velocity, -speed);
|
||||
}
|
||||
else if ( Input.GetKey(KeyCode.UpArrow) ) {
|
||||
_isoRigidbody.velocity = IsoUtils.Vec3ChangeY(_isoRigidbody.velocity, speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace IsoTools.Examples
|
||||
12
Assets/IsoTools/Examples/Scripts/PlayerController.cs.meta
Normal file
12
Assets/IsoTools/Examples/Scripts/PlayerController.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 714557b7bad714f488f0567ad164c128
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timeCreated: 1436697471
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -254,8 +254,8 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void Awake() {
|
||||
fakeObject.AddComponent<IsoFakeRigidbody>().Init(this);
|
||||
_realRigidbody = fakeObject.AddComponent<Rigidbody>();
|
||||
IsoUtils.GetOrCreateComponent<IsoFakeRigidbody>(fakeObject).Init(this);
|
||||
_realRigidbody = IsoUtils.GetOrCreateComponent<Rigidbody>(fakeObject);
|
||||
_realRigidbody.freezeRotation = true;
|
||||
_realRigidbody.isKinematic = isKinematic;
|
||||
_realRigidbody.interpolation = interpolation;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
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<Files>
|
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<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="234" Column="4" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="244" Column="35" />
|
||||
<File FileName="Assets/IsoTools/Examples/Scripts/CubeAutoMovement.cs" Line="8" Column="3" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="173" Column="1" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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||||
|
||||
Reference in New Issue
Block a user