mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
sample scenes
This commit is contained in:
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoAutoController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
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@@ -46,10 +46,12 @@
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoAutoController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
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9
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27
Assets/IsoTools/Examples/Scripts/AlienBallController.cs
Normal file
27
Assets/IsoTools/Examples/Scripts/AlienBallController.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace IsoTools.Examples {
|
||||||
|
[RequireComponent(typeof(IsoRigidbody))]
|
||||||
|
public class AlienBallController : MonoBehaviour {
|
||||||
|
|
||||||
|
IsoRigidbody _isoRigidbody = null;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
_isoRigidbody = GetComponent<IsoRigidbody>();
|
||||||
|
if ( !_isoRigidbody ) {
|
||||||
|
throw new UnityException("AlienBallController. IsoRigidbody component not found!");
|
||||||
|
}
|
||||||
|
StartCoroutine("AddRndForce");
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator AddRndForce() {
|
||||||
|
while ( true ) {
|
||||||
|
var dx = Random.Range(0.0f, 2.0f);
|
||||||
|
var dy = Random.Range(0.0f, 2.0f);
|
||||||
|
_isoRigidbody.AddForce(new Vector3(dx, dy, 0.0f), ForceMode.Impulse);
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace IsoTools.Examples
|
||||||
@@ -1,8 +1,12 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 449e21ec66627fb49a67d615cd9d240a
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guid: 37ebe9d751ab149af908326d25f141a6
|
||||||
|
timeCreated: 1436702622
|
||||||
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs
Normal file
24
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace IsoTools.Examples {
|
||||||
|
public class AlienBallSpawner : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject alienBallPrefab = null;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
StartCoroutine("SpawnAlienBall");
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SpawnAlienBall() {
|
||||||
|
while ( true ) {
|
||||||
|
var dx = Random.Range(1.0f, 4.0f);
|
||||||
|
var dy = Random.Range(1.0f, 4.0f);
|
||||||
|
var alien_ball_go = Instantiate(alienBallPrefab);
|
||||||
|
var alien_iso_obj = alien_ball_go.GetComponent<IsoObject>();
|
||||||
|
alien_iso_obj.position = new Vector3(dx, dy, 5.0f);
|
||||||
|
yield return new WaitForSeconds(Random.Range(2.0f, 5.0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace IsoTools.Examples
|
||||||
12
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs.meta
Normal file
12
Assets/IsoTools/Examples/Scripts/AlienBallSpawner.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c4844f94ab7c465d89b59b1741b9f39
|
||||||
|
timeCreated: 1436703164
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
namespace IsoTools { namespace Examples {
|
namespace IsoTools.Examples {
|
||||||
public class IsoAutoController : MonoBehaviour {
|
public class CubeAutoMovement : MonoBehaviour {
|
||||||
public float stepTicks = 0.5f;
|
public float stepTicks = 0.5f;
|
||||||
public float stepRndTicks = 0.5f;
|
public float stepRndTicks = 0.5f;
|
||||||
|
|
||||||
@@ -30,4 +30,4 @@ namespace IsoTools { namespace Examples {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}} // namespace IsoTools::Examples
|
} // namespace IsoTools.Examples
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace IsoTools { namespace Examples {
|
|
||||||
public class IsoController : MonoBehaviour {
|
|
||||||
void MoveIsoObject(Vector3 dir) {
|
|
||||||
var iso_object = GetComponent<IsoObject>();
|
|
||||||
var iso_rigidbody = GetComponent<IsoRigidbody>();
|
|
||||||
if ( iso_rigidbody ) {
|
|
||||||
iso_rigidbody.velocity = dir;
|
|
||||||
} else if ( iso_object) {
|
|
||||||
iso_object.position += dir * Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void Update () {
|
|
||||||
if ( Input.GetKey(KeyCode.LeftArrow) ) {
|
|
||||||
MoveIsoObject(new Vector3(-1, 0, 0));
|
|
||||||
}
|
|
||||||
if ( Input.GetKey(KeyCode.RightArrow) ) {
|
|
||||||
MoveIsoObject(new Vector3(1, 0, 0));
|
|
||||||
}
|
|
||||||
if ( Input.GetKey(KeyCode.DownArrow) ) {
|
|
||||||
MoveIsoObject(new Vector3(0, -1, 0));
|
|
||||||
}
|
|
||||||
if ( Input.GetKey(KeyCode.UpArrow) ) {
|
|
||||||
MoveIsoObject(new Vector3(0, 1, 0));
|
|
||||||
}
|
|
||||||
if ( Input.GetKey(KeyCode.A) ) {
|
|
||||||
MoveIsoObject(new Vector3(0, 0, 1));
|
|
||||||
}
|
|
||||||
if ( Input.GetKey(KeyCode.Z) ) {
|
|
||||||
MoveIsoObject(new Vector3(0, 0, -1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}} // namespace IsoTools::Examples
|
|
||||||
42
Assets/IsoTools/Examples/Scripts/PlayerController.cs
Normal file
42
Assets/IsoTools/Examples/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace IsoTools.Examples {
|
||||||
|
[RequireComponent(typeof(IsoRigidbody))]
|
||||||
|
public class PlayerController : MonoBehaviour {
|
||||||
|
|
||||||
|
public float speed = 2.0f;
|
||||||
|
|
||||||
|
IsoRigidbody _isoRigidbody = null;
|
||||||
|
|
||||||
|
void OnIsoCollisionEnter(IsoCollision iso_collision) {
|
||||||
|
if ( iso_collision.gameObject ) {
|
||||||
|
var alient = iso_collision.gameObject.GetComponent<AlienBallController>();
|
||||||
|
if ( alient ) {
|
||||||
|
Destroy(alient.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
_isoRigidbody = GetComponent<IsoRigidbody>();
|
||||||
|
if ( !_isoRigidbody ) {
|
||||||
|
throw new UnityException("PlayerController. IsoRigidbody component not found!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if ( Input.GetKey(KeyCode.LeftArrow) ) {
|
||||||
|
_isoRigidbody.velocity = IsoUtils.Vec3ChangeX(_isoRigidbody.velocity, -speed);
|
||||||
|
}
|
||||||
|
else if ( Input.GetKey(KeyCode.RightArrow) ) {
|
||||||
|
_isoRigidbody.velocity = IsoUtils.Vec3ChangeX(_isoRigidbody.velocity, speed);
|
||||||
|
}
|
||||||
|
else if ( Input.GetKey(KeyCode.DownArrow) ) {
|
||||||
|
_isoRigidbody.velocity = IsoUtils.Vec3ChangeY(_isoRigidbody.velocity, -speed);
|
||||||
|
}
|
||||||
|
else if ( Input.GetKey(KeyCode.UpArrow) ) {
|
||||||
|
_isoRigidbody.velocity = IsoUtils.Vec3ChangeY(_isoRigidbody.velocity, speed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace IsoTools.Examples
|
||||||
12
Assets/IsoTools/Examples/Scripts/PlayerController.cs.meta
Normal file
12
Assets/IsoTools/Examples/Scripts/PlayerController.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 714557b7bad714f488f0567ad164c128
|
||||||
|
timeCreated: 1436697471
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -254,8 +254,8 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
fakeObject.AddComponent<IsoFakeRigidbody>().Init(this);
|
IsoUtils.GetOrCreateComponent<IsoFakeRigidbody>(fakeObject).Init(this);
|
||||||
_realRigidbody = fakeObject.AddComponent<Rigidbody>();
|
_realRigidbody = IsoUtils.GetOrCreateComponent<Rigidbody>(fakeObject);
|
||||||
_realRigidbody.freezeRotation = true;
|
_realRigidbody.freezeRotation = true;
|
||||||
_realRigidbody.isKinematic = isKinematic;
|
_realRigidbody.isKinematic = isKinematic;
|
||||||
_realRigidbody.interpolation = interpolation;
|
_realRigidbody.interpolation = interpolation;
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
<Properties>
|
<Properties>
|
||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="234" Column="4" />
|
<File FileName="Assets/IsoTools/Examples/Scripts/CubeAutoMovement.cs" Line="8" Column="3" />
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="244" Column="35" />
|
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="173" Column="1" />
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
|
|||||||
Reference in New Issue
Block a user