new unity. empty tile map stuff

This commit is contained in:
2016-01-24 14:47:29 +06:00
parent 1d1f7afb05
commit ca713128cf
13 changed files with 285 additions and 38 deletions

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@@ -0,0 +1,6 @@
using UnityEngine;
namespace IsoTools {
public class IsoTile : MonoBehaviour {
}
} // namespace IsoTools

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@@ -0,0 +1,12 @@
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@@ -0,0 +1,6 @@
using UnityEngine;
namespace IsoTools {
public class IsoTileLayer : MonoBehaviour {
}
} // namespace IsoTools

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@@ -0,0 +1,12 @@
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guid: a91f3c41a71c5484f9af8489443ef844
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@@ -0,0 +1,7 @@
using UnityEngine;
namespace IsoTools {
[RequireComponent(typeof(IsoObject))]
public class IsoTileMap : MonoBehaviour {
}
} // namespace IsoTools

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@@ -0,0 +1,12 @@
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@@ -85,6 +85,45 @@ NavMeshSettings:
cellSize: 0.16666667
manualCellSize: 0
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GameObject:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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- 114: {fileID: 40999086}
m_Layer: 0
m_Name: TileLayer1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_Name:
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@@ -183,9 +222,106 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3f01619d3802e814f86f9e6bb965349a, type: 3}
m_Name:
m_EditorClassIdentifier:
_tileSize: 32
_tileSize: 16
_tileRatio: 0.5
_tileAngle: 45
_tileHeight: 32
_tileHeight: 16
_stepDepth: 0.1
_startDepth: 1
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m_Layer: 0
m_Name: TileMap
m_TagString: Untagged
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m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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@@ -14,7 +14,51 @@ namespace IsoTools.Tiled.Internal {
public override void OnInspectorGUI() {
DrawDefaultInspector();
if ( GUILayout.Button("Create prefab") ) {
//TestTestTest();
}
}
/*
void TestTestTest() {
foreach ( var layer in _asset.Data.Layers ) {
for ( var i = 0; i < _asset.Data.Height; ++i ) {
for ( var j = 0; j < _asset.Data.Width; ++j ) {
var tile_gid = layer.Tiles[i*_asset.Data.Width + j];
var tileset_data = FindTilesetByGid(tile_gid);
if ( tileset_data != null ) {
var sp_go = new GameObject();
var sp = sp_go.AddComponent<SpriteRenderer>();
var assets = AssetDatabase.LoadAllAssetsAtPath(
string.Format("Assets/IsoTools/Tiled/Examples/{0}",
tileset_data.ImageSource));
foreach ( var asset in assets ) {
var aaa = asset as Sprite;
if ( aaa && aaa.name == string.Format("{0}_{1}", Path.GetFileNameWithoutExtension(tileset_data.ImageSource), tile_gid) ) {
var go = new GameObject(string.Format("{0}_{1}", j, i));
var iso_object = go.AddComponent<IsoObject>();
iso_object.position = new Vector3(-i, -j, 0.0f);
iso_object.size = Vector3.one;
//iso_object.isShowBounds = true;
sp.sprite = aaa;
sp.transform.SetParent(go.transform, false);
sp.transform.localPosition = new Vector3(tileset_data.TileOffsetX, tileset_data.TileOffsetY, 0.0f);
break;
}
}
}
}
}
}
}
TiledMapTilesetData FindTilesetByGid(int gid) {
foreach ( var tileset in _asset.Data.Tilesets ) {
if ( gid >= tileset.FirstGid && gid < tileset.FirstGid + tileset.TileCount ) {
return tileset;
}
}
return null;
}*/
}
} // namespace IsoTools.Tiled.Internal