mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-01-05 01:50:58 +07:00
new 'cacheRenderers' option for IsoObject
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@@ -39,7 +39,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 138428}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: .5, z: 0}
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m_LocalPosition: {x: 0, y: 0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 491914}
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@@ -51,7 +51,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 189540}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.29999948, y: 1.94999981, z: 51.1110992}
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m_LocalPosition: {x: 1.2999995, y: 1.9499998, z: 51.1111}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 482346}
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@@ -68,9 +68,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_mode: 0
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_size: {x: 1, y: 1, z: .529999971}
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_size: {x: 1, y: 1, z: 0.53}
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_position: {x: 0, y: 0, z: 0}
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_mode: 0
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_cacheRenderers: 0
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_isAlignment: 1
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_isShowBounds: 0
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--- !u!212 &21274934
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@@ -91,14 +92,18 @@ SpriteRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_AutoUVMaxDistance: .5
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: c8ec478c1bb8a4f74b0acb7dabb24f21, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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