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@@ -81,6 +81,7 @@ namespace IsoTools.Tiled.Internal {
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mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
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var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
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mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
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mesh_renderer.useLightProbes = false;
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mesh_renderer.receiveShadows = false;
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mesh_renderer.shadowCastingMode = ShadowCastingMode.Off;
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mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
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@@ -1,9 +1,10 @@
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<Properties StartupItem="Assembly-CSharp.csproj">
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Tiled/TiledMapAsset.cs">
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Tiled/TiledMap.cs">
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<Files>
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<File FileName="Assets/IsoTools/Tiled/Internal/Editor/TiledMapPostprocessor.cs" Line="166" Column="60" />
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<File FileName="Assets/IsoTools/Tiled/TiledMapAsset.cs" Line="24" Column="39" />
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<File FileName="Assets/IsoTools/Tiled/Internal/Editor/TiledMapPostprocessor.cs" Line="147" Column="38" />
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<File FileName="Assets/IsoTools/Tiled/TiledMapTileset.cs" Line="17" Column="1" />
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<File FileName="Assets/IsoTools/Tiled/TiledMap.cs" Line="31" Column="3" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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