alignment flag dynamic change fix.

alignment work in editor only.
mini code refactoring.
This commit is contained in:
2015-02-15 22:12:21 +06:00
parent 14327737b6
commit bb7eaca49f
15 changed files with 1764 additions and 382 deletions

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -1,5 +0,0 @@
fileFormatVersion: 2
guid: b0264992f90e27e48beeee54b801c8f2
folderAsset: yes
DefaultImporter:
userData:

View File

@@ -1,5 +0,0 @@
fileFormatVersion: 2
guid: 47c3c77b488bde14eac761a5144660ed
folderAsset: yes
DefaultImporter:
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File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 11ea09039680944f5a209ed6ed266880
timeCreated: 1424000856
licenseType: Pro
DefaultImporter:
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View File

@@ -5,12 +5,15 @@ using UnityEditor;
#endif
namespace IsoTools {
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
Transform _transform = null;
Vector3 _lastPosition = Vector3.zero;
Vector3 _lastTransform = Vector3.zero;
Vector3 _lastPosition = Vector3.zero;
Vector3 _lastSize = Vector3.zero;
bool _lastSorting = false;
bool _lastAlignment = false;
[SerializeField]
Vector3 _position = Vector3.zero;
@@ -19,14 +22,8 @@ public class IsoObject : MonoBehaviour {
get { return _position; }
set {
_position = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
}
[SerializeField]
@@ -36,31 +33,8 @@ public class IsoObject : MonoBehaviour {
get { return _size; }
set {
_size = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
}
[SerializeField]
bool _alignment = true;
/// <summary>Auto alignment position by isometric tile size.</summary>
public bool Alignment {
get { return _alignment; }
set {
_alignment = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
}
[SerializeField]
@@ -70,11 +44,23 @@ public class IsoObject : MonoBehaviour {
get { return _sorting; }
set {
_sorting = value;
MartDirtyIsoWorld();
MarkEditorObjectDirty();
FixTransform();
}
}
[SerializeField]
bool _alignment = true;
/// <summary>Auto alignment position by isometric tile size.</summary>
public bool Alignment {
get { return _alignment; }
set {
_alignment = value;
FixTransform();
}
}
[SerializeField]
/// <summary>Isometric object tile position.</summary>
public Vector3 TilePosition {
get {
return new Vector3(
@@ -82,6 +68,9 @@ public class IsoObject : MonoBehaviour {
Mathf.Round(Position.y),
Mathf.Round(Position.z));
}
set {
Position = value;
}
}
IsoWorld _iso_world = null;
@@ -99,22 +88,19 @@ public class IsoObject : MonoBehaviour {
_iso_world = null;
}
public void FixAlignment() {
_position = TilePosition;
FixTransform();
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
public void FixTransform() {
if ( Application.isEditor && Alignment ) {
_position = TilePosition;
}
var iso_world = GetIsoWorld();
if ( iso_world && _transform ) {
Vector3 trans = iso_world.IsoToScreen(Position);
trans.z = _transform.position.z;
_transform.position = trans;
_lastPosition = Position;
_lastTransform = trans;
FixLastProperties(trans);
}
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
public void FixIsoPosition() {
@@ -122,10 +108,17 @@ public class IsoObject : MonoBehaviour {
if ( iso_world && _transform ) {
Vector2 trans = _transform.position;
Position = iso_world.ScreenToIso(trans, Position.z);
FixTransform();
}
}
void FixLastProperties(Vector3 trans) {
_lastTransform = trans;
_lastPosition = Position;
_lastSize = Size;
_lastSorting = Sorting;
_lastAlignment = Alignment;
}
void MartDirtyIsoWorld() {
var iso_world = GetIsoWorld();
if ( iso_world && Sorting ) {
@@ -143,23 +136,24 @@ public class IsoObject : MonoBehaviour {
void Awake() {
_transform = gameObject.transform;
_lastPosition = Position;
_lastTransform = _transform.position;
FixLastProperties(_transform.position);
FixIsoPosition();
MartDirtyIsoWorld();
}
void Update() {
if ( _lastPosition != _position ) {
Position = _position;
}
if ( _lastTransform != _transform.position ) {
FixIsoPosition();
}
if ( Application.isEditor ) {
if ( _lastPosition != _position ) Position = _position;
if ( _lastSize != _size ) Size = _size;
if ( _lastSorting != _sorting ) Sorting = _sorting;
if ( _lastAlignment != _alignment ) Alignment = _alignment;
}
}
void OnEnable() {
MartDirtyIsoWorld();
}
}
}
} // namespace IsoTools

View File

@@ -2,8 +2,8 @@
using System.Collections.Generic;
namespace IsoTools {
[ExecuteInEditMode]
public class IsoWorld : MonoBehaviour {
[ExecuteInEditMode]
public class IsoWorld : MonoBehaviour {
/// <summary>World tile types.</summary>
public enum TileTypes {
@@ -149,7 +149,7 @@ public class IsoWorld : MonoBehaviour {
}
IList<ObjectInfo> _scanObjects(bool onlySorting) {
IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>();
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
var objects = new List<ObjectInfo>(iso_objects.Length);
foreach ( var iso_object in iso_objects ) {
if ( !onlySorting || iso_object.Sorting ) {
@@ -231,5 +231,5 @@ public class IsoWorld : MonoBehaviour {
void OnDisable() {
_fixDisable();
}
}
}
} // namespace IsoTools

View File

@@ -3,8 +3,27 @@
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androidShowActivityIndicatorOnLoading: -1
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@@ -34,16 +37,16 @@ PlayerSettings:
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@@ -83,9 +92,10 @@ PlayerSettings:
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@@ -149,7 +229,23 @@ PlayerSettings:
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