mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
alignment flag dynamic change fix.
alignment work in editor only. mini code refactoring.
This commit is contained in:
@@ -19,7 +19,7 @@
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|||||||
<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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||||||
<Optimize>false</Optimize>
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<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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||||||
<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
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@@ -51,7 +51,7 @@
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<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
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||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
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@@ -51,7 +51,7 @@
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<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -1,5 +0,0 @@
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fileFormatVersion: 2
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guid: b0264992f90e27e48beeee54b801c8f2
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folderAsset: yes
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DefaultImporter:
|
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userData:
|
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@@ -1,5 +0,0 @@
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fileFormatVersion: 2
|
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guid: 47c3c77b488bde14eac761a5144660ed
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folderAsset: yes
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DefaultImporter:
|
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userData:
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1100
Assets/IsoTools/Examples/Scenes/Scene3.unity
Normal file
1100
Assets/IsoTools/Examples/Scenes/Scene3.unity
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/IsoTools/Examples/Scenes/Scene3.unity.meta
Normal file
8
Assets/IsoTools/Examples/Scenes/Scene3.unity.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 11ea09039680944f5a209ed6ed266880
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timeCreated: 1424000856
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||||||
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licenseType: Pro
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||||||
|
DefaultImporter:
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,161 +5,155 @@ using UnityEditor;
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#endif
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#endif
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namespace IsoTools {
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namespace IsoTools {
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[ExecuteInEditMode]
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[ExecuteInEditMode]
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||||||
public class IsoObject : MonoBehaviour {
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public class IsoObject : MonoBehaviour {
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||||||
|
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||||||
Transform _transform = null;
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Transform _transform = null;
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||||||
Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastTransform = Vector3.zero;
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||||||
Vector3 _lastTransform = Vector3.zero;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastSize = Vector3.zero;
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bool _lastSorting = false;
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bool _lastAlignment = false;
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|
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[SerializeField]
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[SerializeField]
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Vector3 _position = Vector3.zero;
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Vector3 _position = Vector3.zero;
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/// <summary>Isometric object position.</summary>
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/// <summary>Isometric object position.</summary>
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public Vector3 Position {
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public Vector3 Position {
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get { return _position; }
|
get { return _position; }
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||||||
set {
|
set {
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_position = value;
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_position = value;
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if ( Alignment ) {
|
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FixAlignment();
|
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||||||
} else {
|
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FixTransform();
|
FixTransform();
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||||||
}
|
}
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|
}
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|
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||||||
|
[SerializeField]
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||||||
|
Vector3 _size = Vector3.one;
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||||||
|
/// <summary>Isometric object size.</summary>
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||||||
|
public Vector3 Size {
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||||||
|
get { return _size; }
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||||||
|
set {
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||||||
|
_size = value;
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||||||
|
FixTransform();
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||||||
|
}
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||||||
|
}
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|
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||||||
|
[SerializeField]
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||||||
|
bool _sorting = true;
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||||||
|
/// <summary>Auto sorting tile.</summary>
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||||||
|
public bool Sorting {
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||||||
|
get { return _sorting; }
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||||||
|
set {
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||||||
|
_sorting = value;
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||||||
|
FixTransform();
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||||||
|
}
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|
}
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|
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||||||
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[SerializeField]
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||||||
|
bool _alignment = true;
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||||||
|
/// <summary>Auto alignment position by isometric tile size.</summary>
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||||||
|
public bool Alignment {
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||||||
|
get { return _alignment; }
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||||||
|
set {
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||||||
|
_alignment = value;
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||||||
|
FixTransform();
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||||||
|
}
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||||||
|
}
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||||||
|
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||||||
|
[SerializeField]
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||||||
|
/// <summary>Isometric object tile position.</summary>
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||||||
|
public Vector3 TilePosition {
|
||||||
|
get {
|
||||||
|
return new Vector3(
|
||||||
|
Mathf.Round(Position.x),
|
||||||
|
Mathf.Round(Position.y),
|
||||||
|
Mathf.Round(Position.z));
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||||||
|
}
|
||||||
|
set {
|
||||||
|
Position = value;
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
IsoWorld _iso_world = null;
|
||||||
|
public IsoWorld GetIsoWorld() {
|
||||||
|
if ( !_iso_world ) {
|
||||||
|
_iso_world = GameObject.FindObjectOfType<IsoWorld>();
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||||||
|
}
|
||||||
|
if ( !_iso_world ) {
|
||||||
|
throw new UnityException("IsoObject. IsoWorld not found!");
|
||||||
|
}
|
||||||
|
return _iso_world;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetIsoWorld() {
|
||||||
|
_iso_world = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FixTransform() {
|
||||||
|
if ( Application.isEditor && Alignment ) {
|
||||||
|
_position = TilePosition;
|
||||||
|
}
|
||||||
|
var iso_world = GetIsoWorld();
|
||||||
|
if ( iso_world && _transform ) {
|
||||||
|
Vector3 trans = iso_world.IsoToScreen(Position);
|
||||||
|
trans.z = _transform.position.z;
|
||||||
|
_transform.position = trans;
|
||||||
|
FixLastProperties(trans);
|
||||||
|
}
|
||||||
MartDirtyIsoWorld();
|
MartDirtyIsoWorld();
|
||||||
MarkEditorObjectDirty();
|
MarkEditorObjectDirty();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
public void FixIsoPosition() {
|
||||||
Vector3 _size = Vector3.one;
|
var iso_world = GetIsoWorld();
|
||||||
/// <summary>Isometric object size.</summary>
|
if ( iso_world && _transform ) {
|
||||||
public Vector3 Size {
|
Vector2 trans = _transform.position;
|
||||||
get { return _size; }
|
Position = iso_world.ScreenToIso(trans, Position.z);
|
||||||
set {
|
|
||||||
_size = value;
|
|
||||||
if ( Alignment ) {
|
|
||||||
FixAlignment();
|
|
||||||
} else {
|
|
||||||
FixTransform();
|
|
||||||
}
|
}
|
||||||
MartDirtyIsoWorld();
|
|
||||||
MarkEditorObjectDirty();
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
void FixLastProperties(Vector3 trans) {
|
||||||
bool _alignment = true;
|
|
||||||
/// <summary>Auto alignment position by isometric tile size.</summary>
|
|
||||||
public bool Alignment {
|
|
||||||
get { return _alignment; }
|
|
||||||
set {
|
|
||||||
_alignment = value;
|
|
||||||
if ( Alignment ) {
|
|
||||||
FixAlignment();
|
|
||||||
} else {
|
|
||||||
FixTransform();
|
|
||||||
}
|
|
||||||
MartDirtyIsoWorld();
|
|
||||||
MarkEditorObjectDirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
bool _sorting = true;
|
|
||||||
/// <summary>Auto sorting tile.</summary>
|
|
||||||
public bool Sorting {
|
|
||||||
get { return _sorting; }
|
|
||||||
set {
|
|
||||||
_sorting = value;
|
|
||||||
MartDirtyIsoWorld();
|
|
||||||
MarkEditorObjectDirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 TilePosition {
|
|
||||||
get {
|
|
||||||
return new Vector3(
|
|
||||||
Mathf.Round(Position.x),
|
|
||||||
Mathf.Round(Position.y),
|
|
||||||
Mathf.Round(Position.z));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IsoWorld _iso_world = null;
|
|
||||||
public IsoWorld GetIsoWorld() {
|
|
||||||
if ( !_iso_world ) {
|
|
||||||
_iso_world = GameObject.FindObjectOfType<IsoWorld>();
|
|
||||||
}
|
|
||||||
if ( !_iso_world ) {
|
|
||||||
throw new UnityException("IsoObject. IsoWorld not found!");
|
|
||||||
}
|
|
||||||
return _iso_world;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetIsoWorld() {
|
|
||||||
_iso_world = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FixAlignment() {
|
|
||||||
_position = TilePosition;
|
|
||||||
FixTransform();
|
|
||||||
MartDirtyIsoWorld();
|
|
||||||
MarkEditorObjectDirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FixTransform() {
|
|
||||||
var iso_world = GetIsoWorld();
|
|
||||||
if ( iso_world && _transform ) {
|
|
||||||
Vector3 trans = iso_world.IsoToScreen(Position);
|
|
||||||
trans.z = _transform.position.z;
|
|
||||||
_transform.position = trans;
|
|
||||||
_lastPosition = Position;
|
|
||||||
_lastTransform = trans;
|
_lastTransform = trans;
|
||||||
|
_lastPosition = Position;
|
||||||
|
_lastSize = Size;
|
||||||
|
_lastSorting = Sorting;
|
||||||
|
_lastAlignment = Alignment;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void FixIsoPosition() {
|
void MartDirtyIsoWorld() {
|
||||||
var iso_world = GetIsoWorld();
|
var iso_world = GetIsoWorld();
|
||||||
if ( iso_world && _transform ) {
|
if ( iso_world && Sorting ) {
|
||||||
Vector2 trans = _transform.position;
|
iso_world.MarkDirty();
|
||||||
Position = iso_world.ScreenToIso(trans, Position.z);
|
}
|
||||||
FixTransform();
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void MartDirtyIsoWorld() {
|
void MarkEditorObjectDirty() {
|
||||||
var iso_world = GetIsoWorld();
|
|
||||||
if ( iso_world && Sorting ) {
|
|
||||||
iso_world.MarkDirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MarkEditorObjectDirty() {
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if ( Application.isEditor ) {
|
if ( Application.isEditor ) {
|
||||||
EditorUtility.SetDirty(this);
|
EditorUtility.SetDirty(this);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
void Awake() {
|
|
||||||
_transform = gameObject.transform;
|
|
||||||
_lastPosition = Position;
|
|
||||||
_lastTransform = _transform.position;
|
|
||||||
FixIsoPosition();
|
|
||||||
MartDirtyIsoWorld();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update() {
|
|
||||||
if ( _lastPosition != _position ) {
|
|
||||||
Position = _position;
|
|
||||||
}
|
}
|
||||||
if ( _lastTransform != _transform.position ) {
|
|
||||||
|
void Awake() {
|
||||||
|
_transform = gameObject.transform;
|
||||||
|
FixLastProperties(_transform.position);
|
||||||
FixIsoPosition();
|
FixIsoPosition();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
void Update() {
|
||||||
|
if ( _lastTransform != _transform.position ) {
|
||||||
|
FixIsoPosition();
|
||||||
|
}
|
||||||
|
if ( Application.isEditor ) {
|
||||||
|
if ( _lastPosition != _position ) Position = _position;
|
||||||
|
if ( _lastSize != _size ) Size = _size;
|
||||||
|
if ( _lastSorting != _sorting ) Sorting = _sorting;
|
||||||
|
if ( _lastAlignment != _alignment ) Alignment = _alignment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OnEnable() {
|
void OnEnable() {
|
||||||
MartDirtyIsoWorld();
|
MartDirtyIsoWorld();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
} // namespace IsoTools
|
} // namespace IsoTools
|
||||||
@@ -2,234 +2,234 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace IsoTools {
|
namespace IsoTools {
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode]
|
||||||
public class IsoWorld : MonoBehaviour {
|
public class IsoWorld : MonoBehaviour {
|
||||||
|
|
||||||
/// <summary>World tile types.</summary>
|
/// <summary>World tile types.</summary>
|
||||||
public enum TileTypes {
|
public enum TileTypes {
|
||||||
Isometric,
|
Isometric,
|
||||||
UpDown
|
UpDown
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>World tile type.</summary>
|
/// <summary>World tile type.</summary>
|
||||||
public TileTypes TileType = TileTypes.Isometric;
|
public TileTypes TileType = TileTypes.Isometric;
|
||||||
/// <summary>Isometric tile size.</summary>
|
/// <summary>Isometric tile size.</summary>
|
||||||
public float TileSize = 32.0f;
|
public float TileSize = 32.0f;
|
||||||
/// <summary>Start sorting depth value.</summary>
|
/// <summary>Start sorting depth value.</summary>
|
||||||
public float StartDepth = 0.0f;
|
public float StartDepth = 0.0f;
|
||||||
/// <summary>Step sorting depth value.</summary>
|
/// <summary>Step sorting depth value.</summary>
|
||||||
public float StepDepth = 0.1f;
|
public float StepDepth = 0.1f;
|
||||||
|
|
||||||
class ObjectInfo {
|
class ObjectInfo {
|
||||||
public IsoObject IsoObject;
|
public IsoObject IsoObject;
|
||||||
public bool Visited;
|
public bool Visited;
|
||||||
public int BeginDepend;
|
public int BeginDepend;
|
||||||
public int EndDepend;
|
public int EndDepend;
|
||||||
public ObjectInfo(IsoObject obj) {
|
public ObjectInfo(IsoObject obj) {
|
||||||
IsoObject = obj;
|
IsoObject = obj;
|
||||||
}
|
|
||||||
public void Reset(int first_depend) {
|
|
||||||
Visited = false;
|
|
||||||
BeginDepend = first_depend;
|
|
||||||
EndDepend = first_depend;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool _dirty = true;
|
|
||||||
float _lastTileSize = 0.0f;
|
|
||||||
TileTypes _lastTileType = TileTypes.Isometric;
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
/// <summary>
|
|
||||||
/// Marks world for resorting.
|
|
||||||
/// </summary>
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
public void MarkDirty() {
|
|
||||||
_dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
/// <summary>
|
|
||||||
/// Convert isometric coordinates to screen coordinates
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Screen coordinates</returns>
|
|
||||||
/// <param name="pos">Isometric coordinates.</param>
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
public Vector2 IsoToScreen(Vector3 pos) {
|
|
||||||
switch ( TileType ) {
|
|
||||||
case TileTypes.Isometric:
|
|
||||||
return new Vector2(
|
|
||||||
(pos.x - pos.y),
|
|
||||||
(pos.x + pos.y) * 0.5f + pos.z) * TileSize;
|
|
||||||
case TileTypes.UpDown:
|
|
||||||
return new Vector2(
|
|
||||||
pos.x,
|
|
||||||
pos.y + pos.z) * TileSize;
|
|
||||||
default:
|
|
||||||
throw new UnityException("IsoWorld. Type is wrong!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
/// <summary>
|
|
||||||
/// Convert screen coordinates to isometric coordinates
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Isometric coordinates</returns>
|
|
||||||
/// <param name="pos">Screen coordinates.</param>
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
public Vector3 ScreenToIso(Vector2 pos) {
|
|
||||||
switch ( TileType ) {
|
|
||||||
case TileTypes.Isometric:
|
|
||||||
return new Vector3(
|
|
||||||
(pos.x * 0.5f + pos.y),
|
|
||||||
(pos.y - pos.x * 0.5f),
|
|
||||||
0.0f) / TileSize;
|
|
||||||
case TileTypes.UpDown:
|
|
||||||
return new Vector3(
|
|
||||||
pos.x,
|
|
||||||
pos.y,
|
|
||||||
0.0f) / TileSize;
|
|
||||||
default:
|
|
||||||
throw new UnityException("IsoWorld. Type is wrong!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
/// <summary>
|
|
||||||
/// Convert screen coordinates to isometric coordinates with specified isometric height
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Isometric coordinates</returns>
|
|
||||||
/// <param name="pos">Screen coordinates.</param>
|
|
||||||
/// <param name="iso_z">Point isometric height.</param>
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
|
|
||||||
switch ( TileType ) {
|
|
||||||
case TileTypes.Isometric: {
|
|
||||||
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
|
||||||
iso_pos.z = iso_z;
|
|
||||||
return iso_pos;
|
|
||||||
}
|
}
|
||||||
case TileTypes.UpDown: {
|
public void Reset(int first_depend) {
|
||||||
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
Visited = false;
|
||||||
iso_pos.z = iso_z;
|
BeginDepend = first_depend;
|
||||||
return iso_pos;
|
EndDepend = first_depend;
|
||||||
}
|
|
||||||
default:
|
|
||||||
throw new UnityException("IsoWorld. Type is wrong!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void _fixAllTransforms() {
|
|
||||||
var objects = _scanObjects(false);
|
|
||||||
foreach ( var obj in objects ) {
|
|
||||||
obj.IsoObject.FixTransform();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void _fixTileSize() {
|
|
||||||
_fixAllTransforms();
|
|
||||||
_lastTileSize = TileSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
void _fixTileType() {
|
|
||||||
_fixAllTransforms();
|
|
||||||
_lastTileType = TileType;
|
|
||||||
}
|
|
||||||
|
|
||||||
void _fixDirty() {
|
|
||||||
_manualSort();
|
|
||||||
_dirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void _fixDisable() {
|
|
||||||
var objects = _scanObjects(false);
|
|
||||||
foreach ( var obj in objects ) {
|
|
||||||
obj.IsoObject.ResetIsoWorld();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IList<ObjectInfo> _scanObjects(bool onlySorting) {
|
|
||||||
IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
|
||||||
var objects = new List<ObjectInfo>(iso_objects.Length);
|
|
||||||
foreach ( var iso_object in iso_objects ) {
|
|
||||||
if ( !onlySorting || iso_object.Sorting ) {
|
|
||||||
var info = new ObjectInfo(iso_object);
|
|
||||||
objects.Add(info);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return objects;
|
|
||||||
}
|
|
||||||
|
|
||||||
IList<int> _scanDepends(IList<ObjectInfo> objects) {
|
bool _dirty = true;
|
||||||
var depends = new List<int>(objects.Count);
|
float _lastTileSize = 0.0f;
|
||||||
foreach ( var obj_a in objects ) {
|
TileTypes _lastTileType = TileTypes.Isometric;
|
||||||
obj_a.Reset(depends.Count);
|
|
||||||
var obj_ao = obj_a.IsoObject;
|
// ------------------------------------------------------------------------
|
||||||
var max_ax = obj_ao.Position.x + obj_ao.Size.x;
|
/// <summary>
|
||||||
var max_ay = obj_ao.Position.y + obj_ao.Size.y;
|
/// Marks world for resorting.
|
||||||
for ( int i = 0; i < objects.Count; ++i ) {
|
/// </summary>
|
||||||
var obj_bo = objects[i].IsoObject;
|
// ------------------------------------------------------------------------
|
||||||
if ( obj_ao != obj_bo ) {
|
public void MarkDirty() {
|
||||||
if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) {
|
_dirty = true;
|
||||||
var max_bz = obj_bo.Position.z + obj_bo.Size.z;
|
}
|
||||||
if ( obj_ao.Position.z < max_bz ) {
|
|
||||||
depends.Add(i);
|
// ------------------------------------------------------------------------
|
||||||
++obj_a.EndDepend;
|
/// <summary>
|
||||||
|
/// Convert isometric coordinates to screen coordinates
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Screen coordinates</returns>
|
||||||
|
/// <param name="pos">Isometric coordinates.</param>
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
public Vector2 IsoToScreen(Vector3 pos) {
|
||||||
|
switch ( TileType ) {
|
||||||
|
case TileTypes.Isometric:
|
||||||
|
return new Vector2(
|
||||||
|
(pos.x - pos.y),
|
||||||
|
(pos.x + pos.y) * 0.5f + pos.z) * TileSize;
|
||||||
|
case TileTypes.UpDown:
|
||||||
|
return new Vector2(
|
||||||
|
pos.x,
|
||||||
|
pos.y + pos.z) * TileSize;
|
||||||
|
default:
|
||||||
|
throw new UnityException("IsoWorld. Type is wrong!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Convert screen coordinates to isometric coordinates
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Isometric coordinates</returns>
|
||||||
|
/// <param name="pos">Screen coordinates.</param>
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
public Vector3 ScreenToIso(Vector2 pos) {
|
||||||
|
switch ( TileType ) {
|
||||||
|
case TileTypes.Isometric:
|
||||||
|
return new Vector3(
|
||||||
|
(pos.x * 0.5f + pos.y),
|
||||||
|
(pos.y - pos.x * 0.5f),
|
||||||
|
0.0f) / TileSize;
|
||||||
|
case TileTypes.UpDown:
|
||||||
|
return new Vector3(
|
||||||
|
pos.x,
|
||||||
|
pos.y,
|
||||||
|
0.0f) / TileSize;
|
||||||
|
default:
|
||||||
|
throw new UnityException("IsoWorld. Type is wrong!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/// <summary>
|
||||||
|
/// Convert screen coordinates to isometric coordinates with specified isometric height
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Isometric coordinates</returns>
|
||||||
|
/// <param name="pos">Screen coordinates.</param>
|
||||||
|
/// <param name="iso_z">Point isometric height.</param>
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
|
||||||
|
switch ( TileType ) {
|
||||||
|
case TileTypes.Isometric: {
|
||||||
|
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
||||||
|
iso_pos.z = iso_z;
|
||||||
|
return iso_pos;
|
||||||
|
}
|
||||||
|
case TileTypes.UpDown: {
|
||||||
|
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
||||||
|
iso_pos.z = iso_z;
|
||||||
|
return iso_pos;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
throw new UnityException("IsoWorld. Type is wrong!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void _fixAllTransforms() {
|
||||||
|
var objects = _scanObjects(false);
|
||||||
|
foreach ( var obj in objects ) {
|
||||||
|
obj.IsoObject.FixTransform();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void _fixTileSize() {
|
||||||
|
_fixAllTransforms();
|
||||||
|
_lastTileSize = TileSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _fixTileType() {
|
||||||
|
_fixAllTransforms();
|
||||||
|
_lastTileType = TileType;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _fixDirty() {
|
||||||
|
_manualSort();
|
||||||
|
_dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _fixDisable() {
|
||||||
|
var objects = _scanObjects(false);
|
||||||
|
foreach ( var obj in objects ) {
|
||||||
|
obj.IsoObject.ResetIsoWorld();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IList<ObjectInfo> _scanObjects(bool onlySorting) {
|
||||||
|
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
||||||
|
var objects = new List<ObjectInfo>(iso_objects.Length);
|
||||||
|
foreach ( var iso_object in iso_objects ) {
|
||||||
|
if ( !onlySorting || iso_object.Sorting ) {
|
||||||
|
var info = new ObjectInfo(iso_object);
|
||||||
|
objects.Add(info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return objects;
|
||||||
|
}
|
||||||
|
|
||||||
|
IList<int> _scanDepends(IList<ObjectInfo> objects) {
|
||||||
|
var depends = new List<int>(objects.Count);
|
||||||
|
foreach ( var obj_a in objects ) {
|
||||||
|
obj_a.Reset(depends.Count);
|
||||||
|
var obj_ao = obj_a.IsoObject;
|
||||||
|
var max_ax = obj_ao.Position.x + obj_ao.Size.x;
|
||||||
|
var max_ay = obj_ao.Position.y + obj_ao.Size.y;
|
||||||
|
for ( int i = 0; i < objects.Count; ++i ) {
|
||||||
|
var obj_bo = objects[i].IsoObject;
|
||||||
|
if ( obj_ao != obj_bo ) {
|
||||||
|
if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) {
|
||||||
|
var max_bz = obj_bo.Position.z + obj_bo.Size.z;
|
||||||
|
if ( obj_ao.Position.z < max_bz ) {
|
||||||
|
depends.Add(i);
|
||||||
|
++obj_a.EndDepend;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return depends;
|
||||||
}
|
}
|
||||||
return depends;
|
|
||||||
}
|
|
||||||
|
|
||||||
void _manualSort() {
|
void _manualSort() {
|
||||||
var objects = _scanObjects(true);
|
var objects = _scanObjects(true);
|
||||||
var depends = _scanDepends(objects);
|
var depends = _scanDepends(objects);
|
||||||
var depth = StartDepth;
|
var depth = StartDepth;
|
||||||
foreach ( var info in objects ) {
|
foreach ( var info in objects ) {
|
||||||
_placeObject(info, objects, depends, ref depth);
|
_placeObject(info, objects, depends, ref depth);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void _placeObject(IsoObject obj, float depth) {
|
|
||||||
var pos = obj.gameObject.transform.position;
|
|
||||||
obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
|
|
||||||
}
|
|
||||||
|
|
||||||
void _placeObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
|
|
||||||
if ( !info.Visited ) {
|
|
||||||
info.Visited = true;
|
|
||||||
for ( int i = info.BeginDepend; i < info.EndDepend && i < depends.Count; ++i ) {
|
|
||||||
var object_index = depends[i];
|
|
||||||
var obj = objects[object_index];
|
|
||||||
_placeObject(obj, objects, depends, ref depth);
|
|
||||||
}
|
}
|
||||||
_placeObject(info.IsoObject, depth);
|
|
||||||
depth += StepDepth;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void Start() {
|
void _placeObject(IsoObject obj, float depth) {
|
||||||
_fixTileSize();
|
var pos = obj.gameObject.transform.position;
|
||||||
_fixTileType();
|
obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
|
||||||
_fixDirty();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void LateUpdate() {
|
void _placeObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
|
||||||
if ( _lastTileSize != TileSize ) {
|
if ( !info.Visited ) {
|
||||||
|
info.Visited = true;
|
||||||
|
for ( int i = info.BeginDepend; i < info.EndDepend && i < depends.Count; ++i ) {
|
||||||
|
var object_index = depends[i];
|
||||||
|
var obj = objects[object_index];
|
||||||
|
_placeObject(obj, objects, depends, ref depth);
|
||||||
|
}
|
||||||
|
_placeObject(info.IsoObject, depth);
|
||||||
|
depth += StepDepth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
_fixTileSize();
|
_fixTileSize();
|
||||||
}
|
|
||||||
if ( _lastTileType != TileType ) {
|
|
||||||
_fixTileType();
|
_fixTileType();
|
||||||
}
|
|
||||||
if ( _dirty ) {
|
|
||||||
_fixDirty();
|
_fixDirty();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable() {
|
void LateUpdate() {
|
||||||
_fixDisable();
|
if ( _lastTileSize != TileSize ) {
|
||||||
|
_fixTileSize();
|
||||||
|
}
|
||||||
|
if ( _lastTileType != TileType ) {
|
||||||
|
_fixTileType();
|
||||||
|
}
|
||||||
|
if ( _dirty ) {
|
||||||
|
_fixDirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable() {
|
||||||
|
_fixDisable();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
} // namespace IsoTools
|
} // namespace IsoTools
|
||||||
@@ -3,8 +3,27 @@
|
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--- !u!30 &1
|
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- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
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m_LightmapStripping: 0
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m_FogKeepExp2: 1
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|||||||
133
ProjectSettings/NavMeshAreas.asset
Normal file
133
ProjectSettings/NavMeshAreas.asset
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!126 &1
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Built-in Layer 2:
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User Layer 0:
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User Layer 1:
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User Layer 2:
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User Layer 3:
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User Layer 4:
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User Layer 5:
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User Layer 6:
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User Layer 7:
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User Layer 8:
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User Layer 9:
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User Layer 10:
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User Layer 11:
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User Layer 12:
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editType: 3
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User Layer 13:
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User Layer 14:
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User Layer 15:
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User Layer 16:
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User Layer 17:
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User Layer 18:
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User Layer 19:
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User Layer 20:
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name:
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User Layer 21:
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name:
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User Layer 22:
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User Layer 23:
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name:
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editType: 3
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User Layer 24:
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name:
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cost: 1
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editType: 3
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User Layer 25:
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name:
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cost: 1
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editType: 3
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User Layer 26:
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name:
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cost: 1
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editType: 3
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User Layer 27:
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editType: 3
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User Layer 28:
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editType: 3
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@@ -3,15 +3,17 @@
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--- !u!129 &1
|
--- !u!129 &1
|
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m_ObjectHideFlags: 0
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AndroidProfiler: 0
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targetDevice: 2
|
targetDevice: 2
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targetGlesGraphics: 1
|
targetGlesGraphics: 1
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targetIOSGraphics: -1
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targetResolution: 0
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targetResolution: 0
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accelerometerFrequency: 60
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accelerometerFrequency: 60
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cursorHotspot: {x: 0, y: 0}
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androidShowActivityIndicatorOnLoading: -1
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|
iosAppInBackgroundBehavior: 0
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allowedAutorotateToPortraitUpsideDown: 1
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@@ -34,16 +37,16 @@ PlayerSettings:
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captureSingleScreen: 0
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Override IPod Music: 0
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Override IPod Music: 0
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Prepare IOS For Recording: 0
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Prepare IOS For Recording: 0
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submitAnalytics: 1
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@@ -56,22 +59,28 @@ PlayerSettings:
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macFullscreenMode: 2
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d3d9FullscreenMode: 1
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d3d9FullscreenMode: 1
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16:10: 1
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iPhoneTargetOSVersion: 22
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XboxImageXexPath:
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psp2NPAgeRating: 12
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psp2NPCommsID:
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psp2NPCommunicationsID:
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psp2NPCommsPassphrase:
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psp2NPCommsSig:
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psp2NPCommsSig:
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|
||||||
psp2DLCConfigPath:
|
psp2DLCConfigPath:
|
||||||
psp2ThumbnailPath:
|
psp2ThumbnailPath:
|
||||||
psp2BackgroundPath:
|
psp2BackgroundPath:
|
||||||
@@ -149,7 +229,23 @@ PlayerSettings:
|
|||||||
psp2TrophyCommId:
|
psp2TrophyCommId:
|
||||||
psp2TrophyPackagePath:
|
psp2TrophyPackagePath:
|
||||||
psp2PackagedResourcesPath:
|
psp2PackagedResourcesPath:
|
||||||
flashStrippingLevel: 2
|
psp2SaveDataQuota: 10240
|
||||||
|
psp2ParentalLevel: 1
|
||||||
|
psp2ShortTitle: Not Set
|
||||||
|
psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
|
||||||
|
psp2Category: 0
|
||||||
|
psp2MasterVersion: 01.00
|
||||||
|
psp2AppVersion: 01.00
|
||||||
|
psp2TVBootMode: 0
|
||||||
|
psp2EnterButtonAssignment: 2
|
||||||
|
psp2TVDisableEmu: 0
|
||||||
|
psp2AllowTwitterDialog: 1
|
||||||
|
psp2Upgradable: 0
|
||||||
|
psp2HealthWarning: 0
|
||||||
|
psp2UseLibLocation: 0
|
||||||
|
psp2InfoBarOnStartup: 0
|
||||||
|
psp2InfoBarColor: 0
|
||||||
|
psmSplashimage: {fileID: 0}
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols: {}
|
||||||
metroPackageName: UnityIso
|
metroPackageName: UnityIso
|
||||||
@@ -213,8 +309,10 @@ PlayerSettings:
|
|||||||
metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
metroSplashScreenUseBackgroundColor: 0
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
metroCapabilities: {}
|
platformCapabilities: {}
|
||||||
metroUnprocessedPlugins: []
|
metroFTAName:
|
||||||
|
metroFTAFileTypes: []
|
||||||
|
metroProtocolName:
|
||||||
metroCompilationOverrides: 1
|
metroCompilationOverrides: 1
|
||||||
blackberryDeviceAddress:
|
blackberryDeviceAddress:
|
||||||
blackberryDevicePassword:
|
blackberryDevicePassword:
|
||||||
@@ -222,10 +320,8 @@ PlayerSettings:
|
|||||||
blackberryTokenExires:
|
blackberryTokenExires:
|
||||||
blackberryTokenAuthor:
|
blackberryTokenAuthor:
|
||||||
blackberryTokenAuthorId:
|
blackberryTokenAuthorId:
|
||||||
blackberryAuthorId:
|
|
||||||
blackberryCskPassword:
|
blackberryCskPassword:
|
||||||
blackberrySaveLogPath:
|
blackberrySaveLogPath:
|
||||||
blackberryAuthorIdOveride: 0
|
|
||||||
blackberrySharedPermissions: 0
|
blackberrySharedPermissions: 0
|
||||||
blackberryCameraPermissions: 0
|
blackberryCameraPermissions: 0
|
||||||
blackberryGPSPermissions: 0
|
blackberryGPSPermissions: 0
|
||||||
@@ -243,7 +339,47 @@ PlayerSettings:
|
|||||||
tizenGPSPermissions: 0
|
tizenGPSPermissions: 0
|
||||||
tizenMicrophonePermissions: 0
|
tizenMicrophonePermissions: 0
|
||||||
stvDeviceAddress:
|
stvDeviceAddress:
|
||||||
|
stvProductDescription:
|
||||||
|
stvProductAuthor:
|
||||||
|
stvProductAuthorEmail:
|
||||||
|
stvProductLink:
|
||||||
|
stvProductCategory: 0
|
||||||
|
XboxOneProductId:
|
||||||
|
XboxOneUpdateKey:
|
||||||
|
XboxOneSandboxId:
|
||||||
|
XboxOneContentId:
|
||||||
|
XboxOneTitleId:
|
||||||
|
XboxOneSCId:
|
||||||
|
XboxOneGameOsOverridePath:
|
||||||
|
XboxOnePackagingOverridePath:
|
||||||
|
XboxOneAppManifestOverridePath:
|
||||||
|
XboxOnePackageEncryption: 0
|
||||||
|
XboxOneDescription:
|
||||||
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnableGPUVariability: 0
|
||||||
|
XboxOneSockets: {}
|
||||||
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
|
XboxOneAllowedProductIds: []
|
||||||
|
XboxOnePersistentLocalStorageSize: 0
|
||||||
|
intPropertyNames:
|
||||||
|
- WebGL::ScriptingBackend
|
||||||
|
- WebGL::audioCompressionFormat
|
||||||
|
- WebGL::exceptionSupport
|
||||||
|
- WebGL::memorySize
|
||||||
|
- iOS::Architecture
|
||||||
|
- iOS::ScriptingBackend
|
||||||
|
WebGL::ScriptingBackend: 1
|
||||||
|
WebGL::audioCompressionFormat: 4
|
||||||
|
WebGL::exceptionSupport: 0
|
||||||
|
WebGL::memorySize: 256
|
||||||
|
iOS::Architecture: 2
|
||||||
|
iOS::ScriptingBackend: 0
|
||||||
|
boolPropertyNames:
|
||||||
|
- WebGL::dataCaching
|
||||||
|
WebGL::dataCaching: 0
|
||||||
|
stringPropertyNames:
|
||||||
|
- WebGL::emscriptenArgs
|
||||||
|
- WebGL::template
|
||||||
|
WebGL::emscriptenArgs:
|
||||||
|
WebGL::template: APPLICATION:Default
|
||||||
firstStreamedLevelWithResources: 0
|
firstStreamedLevelWithResources: 0
|
||||||
unityRebuildLibraryVersion: 9
|
|
||||||
unityForwardCompatibleVersion: 39
|
|
||||||
unityStandardAssetsVersion: 0
|
|
||||||
|
|||||||
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
m_EditorVersion: 5.0.0f1
|
||||||
|
m_StandardAssetsVersion: 0
|
||||||
@@ -17,7 +17,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
<Properties>
|
<Properties>
|
||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="142" Column="23" />
|
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="27" Column="4" />
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="190" Column="36" />
|
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="186" Column="23" />
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
|
|||||||
Reference in New Issue
Block a user